Ammunition of Fiend Slaying

This magic ammunition is meant to slay creatures of a particular type, which the GM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammun

Item type
Weapon
Rarity
Very Rare
Weight
0.000

This magic ammunition is meant to slay creatures of a particular type, which the GM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammunition, the creature makes a DC 17 Constitution saving throw, taking an extra 6d10 Force damage on a failed save or half as much extra damage on a successful one.

After dealing its extra damage to a creature, the ammunition becomes nonmagical.

| 1d100 | Creature Type |
|-------|---------------|
| 01–10 | Aberrations |
| 11–15 | Beasts |
| 16–20 | Celestials |
| 21–25 | Constructs |
| 26–35 | Dragons |
| 36–45 | Elementals |
| 46–50 | Humanoids |
| 51–60 | Fey |
| 61–70 | Fiends |
| 71–75 | Giants |
| 76–80 | Monstrosities |
| 81–85 | Oozes |
| 86–90 | Plants |
| 91–00 | Undead |

Source and licence

From System Reference Document 5.2.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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