Impact Club

This magic weapon has 3 charges and regains 1d3 expended charges daily at dawn. When you hit a target on your turn, you can take a bonus action to spend 1 charge and attempt to shove the target. The c

Damage types
Bludgeoning
Item type
Weapon
Rarity
Uncommon
Requires attunement
Yes
Damage
1d4
Properties
Light

This magic weapon has 3 charges and regains 1d3 expended charges daily at dawn. When you hit a target on your turn, you can take a bonus action to spend 1 charge and attempt to shove the target. The club grants you a +1 bonus on your Strength (Athletics) check to shove the target. If you roll a 20 on your attack roll with the club, you have advantage on your Strength (Athletics) check to shove the target, and you can push the target up to 10 feet away.

Source and licence

From Vault of Magic.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.