Abominable Snowman

Large Monstrosity. CR 4, AC 12, 136 HP. Traits: Camouflage, Fire Fear, Storm Sight.

Armor class
12
Hit points
136
Challenge
4
Creature type
Monstrosity
Size
Large

Stat block

Cha
16
Con
16
Dex
12
Int
8
Str
18
Wis
12
Speed
Walk: 40; Climb: 40
Senses
passive Perception 13
Skills
Stealth: 3; Perception: 3
Actions
  • Multiattack. The yeti uses Chilling Gaze and makes two claw attacks.
  • Claw. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
  • Chilling Gaze (Gaze). One creature within 30 feet that is not immune to cold damage makes a DC 13 Constitution saving throw. On a failure the creature takes 10 (3d6) cold damage and is paralyzed for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on a success. If a creatures saving throw is successful or the effect ends for it it is immune to any Chilling Gaze for 24 hours.
Languages
Yeti
Damage immunities
cold
Special abilities
  • Camouflage. The yeti has advantage on Stealth checks made to hide in snowy terrain.
  • Fire Fear. When the yeti takes fire damage, it is rattled until the end of its next turn.
  • Storm Sight. The yetis vision is not obscured by weather conditions.

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.