Acolyte
Medium Humanoid. CR 1/4, AC 10, 11 HP. Traits: Spellcasting.
- Armor class
- 10
- Hit points
- 11
- Challenge
- 0.25
- Creature type
- Humanoid
- Size
- Medium
Stat block
- Cha
- 10
- Con
- 12
- Dex
- 10
- Int
- 10
- Str
- 10
- Wis
- 14
- Speed
- Walk: 30
- Senses
- passive Perception 12
- Skills
- Medicine: 4; Religion: 2
- Actions
- Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
- Sacred Flame (Cantrip; V, S). One creature the acolyte can see within 60 feet makes a DC 12 Dexterity saving throw taking 4 (1d8) radiant damage on a failure. This spell ignores cover.
- Bless (1st-Level; V, S, M, Concentration). Up to three creatures within 30 feet add a d4 to attack rolls and saving throws for 1 minute.
- Cure Wounds (1st-Level; V, S). The acolyte touches a willing living creature restoring 6 (1d8 + 2) hit points to it.
- An acolyte is a priest in training or an assistant to a more senior member of the clergy. While acolytes may be found acting as servants or messengers in major temples an acolyte may also be the only representative of their faith serving a village or roadside shrine.
- Languages
- any one
- Special abilities
- Spellcasting. The acolyte is a 2nd level spellcaster. Their spellcasting ability is Wisdom (spell save DC 12 +4 to hit with spell attacks). They have the following cleric spells prepared: Cantrips (at will): light sacred flame thaumaturgy 1st-level (3 slots): bless cure wounds sanctuary
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).