Acolyte

Medium Humanoid. CR 1/4, AC 10, 15 HP. Traits: Divine Providence.

Armor class
10
Hit points
15
Challenge
0.25
Creature type
Humanoid
Size
medium

Stat block

Cha
10
Con
10
Dex
10
Int
10
Str
10
Wis
18
Speed
Walk: 30
Senses
-
Skills
Actions
  • Mace. _Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 3 (1d6) bludgeoning damage plus 3 (1d6) necrotic or radiant damage (the acolyte's choice).
  • Radiant Bolt. _Ranged Spell Attack:_ +6 to hit, range 60 ft., one target. _Hit:_ 6 (1d4+4) radiant damage.
  • Spellcasting. The acolyte casts one of the following spells using WIS as the spellcasting ability (spell save DC 13).<br>At will: _light_, _thaumaturgy_<br>3/day each: _bless_, _cure wounds_, _sanctuary_
Languages
any one language (usually Common)
Saving throws
Wisdom: 4; Charisma: 0; Strength: 0; Dexterity: 0; Constitution: 0; Intelligence: 0
Special abilities
  • Divine Providence. Each friendly creature within 20 feet of the acolyte that isn't a Construct or Undead has advantage on death saves.

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.