Acolyte
Medium Humanoid. CR 1/4, AC 10, 15 HP. Traits: Divine Providence.
- Armor class
- 10
- Hit points
- 15
- Challenge
- 0.25
- Creature type
- Humanoid
- Size
- medium
Stat block
- Cha
- 10
- Con
- 10
- Dex
- 10
- Int
- 10
- Str
- 10
- Wis
- 18
- Speed
- Walk: 30
- Senses
- -
- Skills
- Actions
- Mace. _Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 3 (1d6) bludgeoning damage plus 3 (1d6) necrotic or radiant damage (the acolyte's choice).
- Radiant Bolt. _Ranged Spell Attack:_ +6 to hit, range 60 ft., one target. _Hit:_ 6 (1d4+4) radiant damage.
- Spellcasting. The acolyte casts one of the following spells using WIS as the spellcasting ability (spell save DC 13).<br>At will: _light_, _thaumaturgy_<br>3/day each: _bless_, _cure wounds_, _sanctuary_
- Languages
- any one language (usually Common)
- Saving throws
- Wisdom: 4; Charisma: 0; Strength: 0; Dexterity: 0; Constitution: 0; Intelligence: 0
- Special abilities
- Divine Providence. Each friendly creature within 20 feet of the acolyte that isn't a Construct or Undead has advantage on death saves.
Source and licence
From Black Flag Reference Document.
Licence: ORC License.