Adult Black Dragon Lich
Huge Undead. CR 17, AC 19, 253 HP. Traits: Ambusher, Innate Spellcasting.
- Armor class
- 19
- Hit points
- 253
- Challenge
- 17
- Creature type
- Undead
- Size
- Huge
- Legendary
- Yes
Stat block
- Cha
- 16
- Con
- 20
- Dex
- 14
- Int
- 14
- Str
- 22
- Wis
- 12
- Speed
- Fly: 80; Swim: 40; Walk: 40
- Senses
- blindsight 60 ft., darkvision 120 ft., passive Perception 20
- Skills
- History: 8; Stealth: 8; Perception: 7
- Actions
- Multiattack. The dragon attacks once with its bite and twice with its claws. In place of its bite attack it can use Acid Spit.
- Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) acid damage. Instead of dealing piercing damage the dragon can grapple the target (escape DC 20) and a Large or smaller creature grappled in this way is restrained. While grappling a creature the dragon can't bite or use Acid Spit against another target.
- Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) slashing damage.
- Tail. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage and the dragon pushes the target 10 feet away.
- Acid Spit. The dragon targets a creature within 60 feet forcing it to make a DC 19 Dexterity saving throw. The creature takes 22 (4d10) acid damage on a failure or half damage on a success. A creature that fails the save also takes 5 (1d10) ongoing acid damage. A creature can use an action to end the ongoing damage.
- Acid Breath (Recharge 5-6). The dragon exhales sizzling acid or necrotic energy in a 60-foot-long 5-foot-wide line. Each creature in that area makes a DC 19 Dexterity saving throw taking 31 (7d8) acid damage and 31 (7d8) necrotic damage on a failed save or half damage on a success. A creature that fails the save is blinded until the end of its next turn.
- Languages
- Common, Draconic
- Reactions
- Tail Attack. When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it.
- Saving throws
- Wisdom: 7; Charisma: 9; Dexterity: 8; Constitution: 11
- Damage immunities
- acid, necrotic, poison
- Legendary actions
- The dragon can take 3 legendary actions. Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.
- Darkness. The dragon creates a 20-foot-radius sphere of magical darkness originating from a point it can see within 120 feet. Darkvision can't penetrate this darkness. The darkness lasts for 1 minute or until the dragon uses this action again.
- Roar. Each creature of the dragons choice within 120 feet that can hear it makes a DC 17 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours.
- Wing Attack. The dragon beats its wings. Each creature within 15 feet makes a DC 20 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed.
- Special abilities
- Ambusher. When submerged in water, the dragon has advantage on Stealth checks. If the dragon hits a creature that can't see it with its bite, it can deal piercing damage and grapple the target simultaneously.
- Innate Spellcasting. The dragons spellcasting ability is Charisma (save DC 17). It can innately cast the following spells, requiring no material components. 3/day each: animate dead, fog cloud, legend lore, pass without trace, speak with dead
- Condition immunities
- charmed, fatigued, frightened, paralyzed, poisoned
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).