Adult Brass Dragon
Huge Dragon, chaotic good. CR 13, AC 18, 172 HP. Traits: Legendary Resistance.
- Armor class
- 18
- Hit points
- 172
- Challenge
- 13
- Creature type
- Dragon
- Size
- Huge
- Alignment
- chaotic good
Stat block
- Cha
- 17
- Con
- 21
- Dex
- 10
- Int
- 14
- Str
- 23
- Wis
- 13
- Speed
- Fly: 80; Walk: 40; Burrow: 30
- Senses
- blindsight 60 ft., darkvision 120 ft., passive Perception 21
- Skills
- History: 7; Stealth: 5; Perception: 11; Persuasion: 8
- Actions
- Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Sleep Breath or (B) Spellcasting to cast Scorching Ray.
- Rend. Melee Attack Roll: +11, reach 10 ft. 17 (2d10 + 6) Slashing damage plus 4 (1d8) Fire damage.
- Fire Breath. Dexterity Saving Throw: DC 18, each creature in a 60-foot-long, 5-foot-wide Line. Failure: 45 (10d8) Fire damage. Success: Half damage.
- Sleep Breath. Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure The target has the Unconscious condition for 10 minutes. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.
- Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 16): - **At Will:** Detect Magic, Minor Illusion, Scorching Ray, Shapechange, Speak with Animals - **1/Day Each:** Detect Thoughts, Control Weather
- Hit dice
- 15d12 + 75
- Languages
- Common, Draconic
- Armor detail
- natural armor
- Saving throws
- Wisdom: 6; Dexterity: 5
- Damage immunities
- fire
- Legendary actions
- Blazing Light. The dragon uses Spellcasting to cast Scorching Ray.
- Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
- Scorching Sands. Dexterity Saving Throw: DC 16, one creature the dragon can see within 120 feet. Failure: 27 (6d8) Fire damage, and the target's Speed is halved until the end of its next turn. Failure or Success: The dragon can't take this action again until the start of its next turn.
- Special abilities
- Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Source and licence
From System Reference Document 5.2.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.