Adult Copper Dragon
Huge Dragon, chaotic good. CR 14, AC 18, 184 HP. Traits: Legendary Resistance.
- Armor class
- 18
- Hit points
- 184
- Challenge
- 14
- Creature type
- Dragon
- Size
- Huge
- Alignment
- chaotic good
Stat block
- Cha
- 18
- Con
- 21
- Dex
- 12
- Int
- 18
- Str
- 23
- Wis
- 15
- Speed
- Fly: 80; Walk: 40; Climb: 40
- Senses
- blindsight 60 ft., darkvision 120 ft., passive Perception 22
- Skills
- Stealth: 6; Deception: 9; Perception: 12
- Actions
- Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Slowing Breath or (B) Spellcasting to cast Mind Spike (level 4 version).
- Rend. Melee Attack Roll: +11, reach 10 ft. 17 (2d10 + 6) Slashing damage plus 4 (1d8) Acid damage.
- Acid Breath. Dexterity Saving Throw: DC 18, each creature in an 60-foot-long, 5-foot-wide Line. Failure: 54 (12d8) Acid damage. Success: Half damage.
- Slowing Breath. Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: The target can't take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.
- Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17): - **At Will:** Detect Magic, Mind Spike, Minor Illusion, Shapechange - **1/Day Each:** Greater Restoration, Major Image
- Hit dice
- 16d12 + 80
- Languages
- Common, Draconic
- Armor detail
- natural armor
- Saving throws
- Wisdom: 7; Dexterity: 6
- Damage immunities
- acid
- Legendary actions
- Giggling Magic. Charisma Saving Throw: DC 17, one creature the dragon can see within 90 feet. Failure: 24 (7d6) Psychic damage. Until the end of its next turn, the target rolls 1d6 whenever it makes an ability check or attack roll and subtracts the number rolled from the D20 Test. Failure or Success: The dragon can't take this action again until the start of its next turn.
- Mind Jolt. The dragon uses Spellcasting to cast Mind Spike (level 4 version). The dragon can't take this action again until the start of its next turn.
- Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
- Special abilities
- Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Source and licence
From System Reference Document 5.2.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.