Albino Death Weasel

Large Beast, unaligned. CR 1, AC 13, 45 HP. Traits: Keen Hearing and Smell, Pounce.

Armor class
13
Hit points
45
Challenge
1
Creature type
Beast
Size
Large
Alignment
unaligned

Stat block

Cha
5
Con
15
Dex
14
Int
4
Str
16
Wis
15
Speed
Walk: 50; Burrow: 30
Senses
darkvision 60 ft., passive Perception 14
Skills
Stealth: 4; Perception: 4
Actions
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage.
  • Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage. The target is also grappled (escape DC 13) if it is a Medium or smaller creature and the albino weasel isn't already grappling a creature. Until this grapple ends, the target is restrained and the albino death weasel can't claw another target.
  • Musk Spray (Recharge 5-6). The weasel unleashes a spray of foul musk in a 20-foot cone. Each creature in that area must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Languages
-
Special abilities
  • Keen Hearing and Smell. The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Pounce. If the weasel moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the weasel can make one bite attack against it as a bonus action.

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.