Albino Death Weasel
Large Beast, unaligned. CR 1, AC 13, 45 HP. Traits: Keen Hearing and Smell, Pounce.
- Armor class
- 13
- Hit points
- 45
- Challenge
- 1
- Creature type
- Beast
- Size
- Large
- Alignment
- unaligned
Stat block
- Cha
- 5
- Con
- 15
- Dex
- 14
- Int
- 4
- Str
- 16
- Wis
- 15
- Speed
- Walk: 50; Burrow: 30
- Senses
- darkvision 60 ft., passive Perception 14
- Skills
- Stealth: 4; Perception: 4
- Actions
- Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage.
- Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage. The target is also grappled (escape DC 13) if it is a Medium or smaller creature and the albino weasel isn't already grappling a creature. Until this grapple ends, the target is restrained and the albino death weasel can't claw another target.
- Musk Spray (Recharge 5-6). The weasel unleashes a spray of foul musk in a 20-foot cone. Each creature in that area must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Languages
- -
- Special abilities
- Keen Hearing and Smell. The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.
- Pounce. If the weasel moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the weasel can make one bite attack against it as a bonus action.
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).