Alchemist

Medium Humanoid. CR 6, AC 14, 91 HP. Traits: Alchemy Schooling, Crafting, Potion Crafter, Potion of climbing, Potion of greater healing, Potion of superior healing, Potion of water breathing.

Armor class
14
Hit points
91
Challenge
6
Creature type
Humanoid
Size
Medium

Stat block

Cha
13
Con
14
Dex
16
Int
19
Str
11
Wis
14
Speed
Walk: 30
Senses
passive Perception 15
Skills
Arcana: 7; Nature: 7; Perception: 5; Investigation: 7
Actions
  • Multiattack. The alchemist attacks twice with their dagger.
  • Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) poison damage.
  • Bomb (3/Day). The alchemist lobs a bomb at a point they can see within 80 feet. Upon impact the bomb explodes in a 10-foot radius. Creatures in the area make a DC 15 Dexterity saving throw taking 24 (7d6) fire damage on a failure or half damage on a success.
Languages
any four
Reactions
  • Desperate Drink (1/Day. When the alchemist is dealt damage, they drink a potion.
  • Alchemists brew concoctions with potent magical and chemical properties. Some alchemists perform dangerous experiments to perfect new alchemical recipes, while others fabricate guardians and other constructs in pursuit of the creation of life itself.
Saving throws
Wisdom: 5; Dexterity: 6; Constitution: 5
Special abilities
  • Alchemy Schooling. The alchemist gains their proficiency bonus and an expertise die (+1d6) on checks made with alchemists supplies.
  • Crafting. So long as the alchemist has the required components and equipment, they are able to craft potions of up to legendary rarity and other magic items of up to very rare rarity.
  • Potion Crafter. The alchemist has the following potions on hand:
  • Potion of climbing. For 1 hour, the drinker gains a climb speed equal to its Speed and has advantage on Athletics checks made to climb
  • Potion of greater healing (3). Restores 14 (4d4 + 4) hit points
  • Potion of superior healing. Restores 28 (8d4 + 8) hit points
  • Potion of water breathing. For 1 hour, the drinker can breathe underwater
Damage resistances
fire, poison

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.