Alke

Large Monstrosity, unaligned. CR 5, AC 14, 114 HP. Traits: Back Spikes, Keen Sight, Pounce.

Armor class
14
Hit points
114
Challenge
5
Creature type
Monstrosity
Size
Large
Alignment
unaligned

Stat block

Cha
12
Con
18
Dex
15
Int
4
Str
18
Wis
13
Speed
Walk: 50; Climb: 30
Senses
darkvision 60', passive Perception 16
Skills
Perception: 1
Actions
  • Multiattack. One Beak attack and two Claws attacks.
  • Beak. Melee Weapon Attack: +7 to hit, 5 ft., one target, 8 (1d8+4) piercing damage.
  • Claws. Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage.
  • Piercing Roll (Recharge 4-6). Tucks in its head and throws itself spikes first into nearby foes. Alke moves up to 25 ft. in a straight line and can move through space of any Med or smaller creature. The first time it enters a creature's space during this move creature takes 14 (4d6) bludgeoning damage and 14 (4d6) piercing damage and is knocked prone (DC 15 Str half not knocked prone.)
Languages
—
Reactions
  • Repelling Spikes. Adds 3 to its AC vs. one melee or ranged weapon attack that would hit it. To do so the alke must see the attacker and not be prone.
Saving throws
Charisma: 4; Dexterity: 5
Special abilities
  • Back Spikes. Any Small or larger creature riding alke against its will: 14 (4d6) piercing damage (DC 15 Dex half).
  • Keen Sight. Advantage: sight Wis (Percept) checks.
  • Pounce. If it moves 30'+ straight toward a creature and then hits it with Claws on the same turn that target: DC 15 Str save or be knocked prone. If target is prone alke can make one Beak attack vs. it as a bonus action.
Condition immunities
petrified

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.