Alkonost

Small Monstrosity, neutral. CR 1/2, AC 12, 17 HP. Traits: One with Wind.

Armor class
12
Hit points
17
Challenge
0.5
Creature type
Monstrosity
Size
Small
Alignment
neutral

Stat block

Cha
13
Con
10
Dex
14
Int
7
Str
11
Wis
14
Speed
Fly: 40; Walk: 20
Senses
darkvision 60 ft., passive Perception 12
Skills
Actions
  • Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.
  • Charged Melody (Recharge 6). The alkonost sings a beautiful melody. Each creature within 30 feet of it that can hear the melody must succeed on a DC 12 Charisma saving throw or take 7 (2d6) lightning damage the next time it moves.
Languages
Common
Special abilities
  • One with Wind. An alkonost is immune to the effects of magical and natural wind, including effects that would force it to move, impose disadvantage on Wisdom (Perception) checks, or force it to land when flying. In addition, its weapon attacks do an extra 2 (1d4) lightning damage if it is within 1 mile of a lightning storm.
Damage resistances
lightning

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.