Alliumite
Small Plant, chaotic neutral. CR 1/4, AC 14, 18 HP. Traits: Plant Camouflage, Tearful Stench.
- Armor class
- 14
- Hit points
- 18
- Challenge
- 0.25
- Creature type
- Plant
- Size
- Small
- Alignment
- chaotic neutral
Stat block
- Cha
- 9
- Con
- 12
- Dex
- 18
- Int
- 7
- Str
- 6
- Wis
- 12
- Speed
- Walk: 30; Burrow: 20
- Senses
- darkvision 60 ft., passive Perception 13
- Skills
- Stealth: 6; Survival: 3; Perception: 3
- Actions
- Thorn Dart. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
- Grass Blade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
- Languages
- Sylvan
- Special abilities
- Plant Camouflage. The alliumite has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.
- Tearful Stench. Each creature other than an alliumite within 5 feet of the alliumite when it takes damage must succeed on a DC 13 Constitution saving throw or be blinded until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Tearful Stench of all alliumites for 1 minute.
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).