Alliumite

Small Plant, chaotic neutral. CR 1/4, AC 14, 18 HP. Traits: Plant Camouflage, Tearful Stench.

Armor class
14
Hit points
18
Challenge
0.25
Creature type
Plant
Size
Small
Alignment
chaotic neutral

Stat block

Cha
9
Con
12
Dex
18
Int
7
Str
6
Wis
12
Speed
Walk: 30; Burrow: 20
Senses
darkvision 60 ft., passive Perception 13
Skills
Stealth: 6; Survival: 3; Perception: 3
Actions
  • Thorn Dart. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
  • Grass Blade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Languages
Sylvan
Special abilities
  • Plant Camouflage. The alliumite has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.
  • Tearful Stench. Each creature other than an alliumite within 5 feet of the alliumite when it takes damage must succeed on a DC 13 Constitution saving throw or be blinded until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Tearful Stench of all alliumites for 1 minute.

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.