Alliumite, Husker

Medium Plant, chaotic neutral. CR 2, AC 15, 68 HP. Traits: Overpowering Stench, Plant Camouflage.

Armor class
15
Hit points
68
Challenge
2
Creature type
Plant
Size
Medium
Alignment
chaotic neutral

Stat block

Cha
16
Con
18
Dex
12
Int
9
Str
15
Wis
12
Speed
Walk: 20; Burrow: 10
Senses
darkvision 60', passive Perception 11
Skills
Perception: 1
Actions
  • Multiattack. Two Gnarly Club attacks or it makes one Gnarly Club attack and uses Taunting Threat.
  • Gnarly Club. Melee Weapon Attack: +4 to hit, 5 ft., one target, 6 (1d8+2) bludgeoning damage and the target must make DC 12 Str save or be knocked prone.
  • Taunting Threat. The husker throws a series of rude and menacing gestures at one creature it can see within 30' of it. The target must make a DC 13 Cha save. On a failure the target takes 7 (2d6) psychic and has disadvantage on all attacks not made vs. the husker until the end of its next turn. On a success the target takes half the damage and doesn't have disadvantage on attacks not made vs. the husker.
Languages
Sylvan
Special abilities
  • Overpowering Stench. Each creature other than an alliumite or garlicle within 5 ft. of the alliumite when it takes damage must make DC 15 Con save or be blinded until the end of its next turn. On a successful save the creature has advantage vs. the Overpowering Stench of all alliumites for 1 min.
  • Plant Camouflage. Aadvantage on Dex (Stealth) checks it makes in any terrain with ample obscuring plant life.

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.