Ancient Copper Dragon

Gargantuan Dragon, chaotic good. CR 21, AC 21, 367 HP. Traits: Legendary Resistance.

Armor class
21
Hit points
367
Challenge
21
Creature type
Dragon
Size
Gargantuan
Alignment
chaotic good

Stat block

Cha
22
Con
25
Dex
12
Int
20
Str
27
Wis
17
Speed
Fly: 80; Walk: 40; Climb: 40
Senses
blindsight 60 ft., darkvision 120 ft., passive Perception 27
Skills
Stealth: 8; Deception: 13; Perception: 17
Actions
  • Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Slowing Breath or (B) Spellcasting to cast Mind Spike (level 5 version).
  • Rend. Melee Attack Roll: +15, reach 15 ft. 19 (2d10 + 8) Slashing damage plus 9 (2d8) Acid damage.
  • Acid Breath. Dexterity Saving Throw: DC 22, each creature in an 90-foot-long, 10-foot-wide Line. Failure: 63 (14d8) Acid damage. Success: Half damage.
  • Slowing Breath. Constitution Saving Throw: DC 22, each creature in a 90-foot Cone. Failure: The target can't take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.
  • Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21): - **At Will:** Detect Magic, Mind Spike, Minor Illusion, Shapechange - **1/Day Each:** Greater Restoration, Major Image, Project Image
Hit dice
21d20 + 147
Languages
Common, Draconic
Armor detail
natural armor
Saving throws
Wisdom: 10; Dexterity: 8
Damage immunities
acid
Legendary actions
  • Giggling Magic. Charisma Saving Throw: DC 21, one creature the dragon can see within 120 feet. Failure: 31 (9d6) Psychic damage. Until the end of its next turn, the target rolls 1d8 whenever it makes an ability check or attack roll and subtracts the number rolled from the D20 Test. Failure or Success: The dragon can't take this action again until the start of its next turn.
  • Mind Jolt. The dragon uses Spellcasting to cast Mind Spike (level 5 version). The dragon can't take this action again until the start of its next turn.
  • Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
Special abilities
  • Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Source and licence

From System Reference Document 5.2.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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