Ancient Gold Dragon
Gargantuan Dragon, lawful good. CR 24, AC 22, 546 HP. Traits: Amphibious, Legendary Resistance.
- Armor class
- 22
- Hit points
- 546
- Challenge
- 24
- Creature type
- Dragon
- Size
- Gargantuan
- Alignment
- lawful good
Stat block
- Cha
- 28
- Con
- 29
- Dex
- 14
- Int
- 18
- Str
- 30
- Wis
- 17
- Speed
- Fly: 80; Swim: 40; Walk: 40
- Senses
- blindsight 60 ft., darkvision 120 ft., passive Perception 27
- Skills
- Insight: 10; Stealth: 9; Perception: 17; Persuasion: 16
- Actions
- Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Spellcasting to cast Guiding Bolt (level 4 version) or (B) Weakening Breath.
- Rend. Melee Attack Roll: +17 to hit, reach 15 ft. 19 (2d8 + 10) Slashing damage plus 9 (2d8) Fire damage.
- Fire Breath. Dexterity Saving Throw: DC 24, each creature in a 90-foot Cone. Failure: 71 (13d10) Fire damage. Success: Half damage.
- Weakening Breath. Strength Saving Throw: DC 24, each creature that isn't currently affected by this breath in a 90-foot Cone. Failure: The target has Disadvantage on Strength-based D20 Test and subtracts 5 (1d10) from its damage rolls. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
- Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 24, +16 to hit with spell attacks): - **At Will:** Detect Magic, Guiding Bolt, Shapechange - **1/Day Each:** Flame Strike, Word of Recall, Zone of Truth
- Hit dice
- 28d20 + 252
- Languages
- Common, Draconic
- Armor detail
- natural armor
- Saving throws
- Wisdom: 10; Dexterity: 9
- Damage immunities
- fire
- Legendary actions
- Banish. Charisma Saving Throw: DC 24, one creature the dragon can see within 120 feet. Failure: 24 (7d6) Force damage, and the target has the Incapacitated condition and is transported to a harmless demiplane until the start of the dragon's next turn, at which point it reappears in an unoccupied space of the dragon's choice within 120 feet of the dragon. Failure or Success: The dragon can't take this action again until the start of its next turn.
- Guiding Light. The dragon uses Spellcasting to cast Guiding Bolt (level 4 version).
- Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
- Special abilities
- Amphibious. The dragon can breathe air and water.
- Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Source and licence
From System Reference Document 5.2.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.