Ancient Wasteland Dragon
Gargantuan Dragon, chaotic evil. CR 23, AC 22, 333 HP. Traits: Legendary Resistance.
- Armor class
- 22
- Hit points
- 333
- Challenge
- 23
- Creature type
- Dragon
- Size
- Gargantuan
- Alignment
- chaotic evil
- Legendary
- Yes
Stat block
- Cha
- 19
- Con
- 26
- Dex
- 10
- Int
- 16
- Str
- 28
- Wis
- 15
- Speed
- Fly: 80; Walk: 40; Climb: 40; Burrow: 30
- Senses
- blindsight 60 ft., darkvision 120 ft., passive Perception 19
- Skills
- Stealth: 7; Perception: 9
- Actions
- Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
- Bite. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 20 (2d10 + 9) piercing damage.
- Claw. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage.
- Tail. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.
- Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
- Warped Energy Breath (Recharge 5-6). The dragon blasts warped arcane energy in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 20 Dexterity saving throw, taking 90 (20d8) force damage on a failed save, or half as much damage on a successful one.
- Languages
- Common, Draconic
- Saving throws
- Wisdom: 9; Charisma: 11; Dexterity: 7; Constitution: 15
- Damage immunities
- force
- Legendary actions
- Detect. The dragon makes a Wisdom (Perception) check.
- Tail Attack. The dragon makes a tail attack.
- Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
- Special abilities
- Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).