Angel, Haladron
Tiny Celestial, lawful good. CR 1/2, AC 13, 28 HP. Traits: Flyby, Immortal Nature, Immutable Form.
- Armor class
- 13
- Hit points
- 28
- Challenge
- 0.5
- Creature type
- Celestial
- Size
- Tiny
- Alignment
- lawful good
Stat block
- Cha
- 10
- Con
- 12
- Dex
- 12
- Int
- 15
- Str
- 13
- Wis
- 15
- Speed
- Fly: 60; Walk: 0
- Senses
- darkvision 60', passive Perception 12
- Skills
- Perception: 2
- Actions
- Bolt of Law. Ranged Spell Attack: +4 to hit, 60 ft., one target, 6 (1d8+2) radiant + 4 (1d8) thunder.
- Stitch (3/Day). The haladron repairs a single break or tear in an object it touches leaving no trace of the former damage. If the haladron uses this feature on a creature the creature regains 3 (1d6) hp.
- Languages
- Celestial, Common, telepathy 30'
- Special abilities
- Flyby. The haladron doesn't provoke opportunity attacks when it flies out of an enemy's reach.
- Immortal Nature. Doesn't require food drink or sleep
- Immutable Form. Immune: form-altering spells/effects.
- Damage resistances
- radiant
- Condition immunities
- exhaustion, poisoned, prone, unconscious
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).