Angel, Haladron

Tiny Celestial, lawful good. CR 1/2, AC 13, 28 HP. Traits: Flyby, Immortal Nature, Immutable Form.

Armor class
13
Hit points
28
Challenge
0.5
Creature type
Celestial
Size
Tiny
Alignment
lawful good

Stat block

Cha
10
Con
12
Dex
12
Int
15
Str
13
Wis
15
Speed
Fly: 60; Walk: 0
Senses
darkvision 60', passive Perception 12
Skills
Perception: 2
Actions
  • Bolt of Law. Ranged Spell Attack: +4 to hit, 60 ft., one target, 6 (1d8+2) radiant + 4 (1d8) thunder.
  • Stitch (3/Day). The haladron repairs a single break or tear in an object it touches leaving no trace of the former damage. If the haladron uses this feature on a creature the creature regains 3 (1d6) hp.
Languages
Celestial, Common, telepathy 30'
Special abilities
  • Flyby. The haladron doesn't provoke opportunity attacks when it flies out of an enemy's reach.
  • Immortal Nature. Doesn't require food drink or sleep
  • Immutable Form. Immune: form-altering spells/effects.
Damage resistances
radiant
Condition immunities
exhaustion, poisoned, prone, unconscious

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.