Angel, Kalkydra
Huge Celestial, lawful good. CR 13, AC 18, 189 HP. Traits: Angelic Weapons, Immortal Nature, Magic Resistance.
- Armor class
- 18
- Hit points
- 189
- Challenge
- 13
- Creature type
- Celestial
- Size
- Huge
- Alignment
- lawful good
Stat block
- Cha
- 23
- Con
- 24
- Dex
- 14
- Int
- 17
- Str
- 22
- Wis
- 21
- Speed
- Fly: 90; Walk: 40; Climb: 30
- Senses
- truesight 120', passive Perception 20
- Skills
- Perception: 5
- Actions
- Multiattack. Two Bites or Sunrays. Can replace one with Constrict.
- Bite. Melee Weapon Attack: +11 to hit, 10 ft., one target, 15 (2d8+6) piercing damage + 18 (4d8) radiant.
- Constrict. Melee Weapon Attack: +11 to hit, 5 ft., one target, 17 (2d10+6) bludgeoning damage + 18 (4d8) radiant and target is grappled (escape DC 18). Until this grapple ends creature is restrained and kalkydra can't constrict another target.
- Sunray. Ranged Spell Attack: +11 to hit, 120 ft., one target, 24 (4d8+6) radiant + 9 (2d8) fire.
- Song of Sunrise (1/Day). Sings a song to welcome the dawn causing sunlight to fill area in a 120' radius around it. Lasts 1 min.
- Spellcasting. Cha (DC 19) no material components: At will: detect evil and good light3/day ea: daylight dispel evil and good1/day ea: commune greater restoration
- Languages
- all, telepathy 120'
- Reactions
- Solar Nimbus. When hit by an attack it surrounds itself in a fiery nimbus searing attacker: 9 (2d8) fire and 9 (2d8) radiant and nimbus sheds bright light in 30' radius and dim light an additional 30'. Until start of kalkydra's next turn a creature within 5 ft. of kalkydra that hits it with melee attack takes 9 (2d8) fire and 9 (2d8) radiant.
- Saving throws
- Wisdom: 1; Charisma: 1; Constitution: 1
- Damage immunities
- fire, radiant
- Special abilities
- Angelic Weapons. Its weapon attacks are magical. When it hits with any weapon deals extra 4d8 radiant (included below).
- Immortal Nature. Doesn't require food drink or sleep
- Magic Resistance. Advantage: spell/magic effect saves.
- Damage resistances
- poison; nonmagic B/P/S attacks
- Condition immunities
- charmed, exhaustion, frightened, poisoned, prone
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).