Angel, Pelagic Deva

Medium Celestial, neutral good. CR 11, AC 17, 142 HP. Traits: Amphibious, Angelic Weapons, Immortal Nature, Living Coral Armor, Magic Resistance.

Armor class
17
Hit points
142
Challenge
11
Creature type
Celestial
Size
Medium
Alignment
neutral good

Stat block

Cha
22
Con
20
Dex
18
Int
17
Str
19
Wis
20
Speed
Swim: 90; Walk: 20
Senses
darkvision 120', passive Perception 19
Skills
Perception: 5
Actions
  • Multiattack. Three Trident attacks.
  • Trident. Melee or Ranged Weapon Attack: +8 to hit 5 ft. or range 20/60' one target 7 (1d6+4) piercing damage + 18 (4d8) radiant. If deva makes a ranged attack with its trident trident returns to its hands at start of its next turn.
  • Transforming Touch (5/Day). Can magically polymorph a willing creature into a giant octopus hunter shark or plesiosaurus. Transformation lasts 8 hrs until target uses a bonus action to transform back into its true form or until target dies. Items target is wearing/carrying are absorbed into new form. In new form target retains its alignment and Int Wis and Cha scores as well as its ability to speak. Its other stats are replaced by those of its new form and it gains any capabilities that new form has but it lacks.
Languages
all, telepathy 120'
Saving throws
Wisdom: 9; Charisma: 1; Strength: 8
Special abilities
  • Amphibious. Can breathe air and water.
  • Angelic Weapons. Its weapon attacks are magical. When it hits with any weapon deals extra 4d8 radiant (included below).
  • Immortal Nature. Doesn't require food drink or sleep
  • Living Coral Armor. Its armor is made of living coral. If armor is damaged such as from a black pudding's Pseudopod armor fully repairs itself within 1 min provided it wasn't destroyed.
  • Magic Resistance. Advantage: spell/magic effect saves.
Damage resistances
cold, radiant; nonmagic B/P/S attacks
Condition immunities
charmed, exhaustion, frightened

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.