Angel, Psychopomp

Medium Celestial, lawful neutral. CR 4, AC 14, 68 HP. Traits: Death's Accomplice, Fiendish Countenance, Immortal Nature, Magic Resistance.

Armor class
14
Hit points
68
Challenge
4
Creature type
Celestial
Size
Medium
Alignment
lawful neutral

Stat block

Cha
18
Con
18
Dex
14
Int
14
Str
17
Wis
16
Speed
Fly: 60; Walk: 40
Senses
darkvision 120', passive Perception 15
Skills
Perception: 3
Actions
  • Multiattack. Two Lantern Flail attacks.
  • Lantern Flail. Melee Weapon Attack: +5 to hit, 5 ft., one target, 8 (1d10+3) bludgeoning damage + 4 (1d8) radiant. A fiend or undead hit by this takes extra 10 (3d6) radiant.
  • Divine Dictum (Recharge 5-6). Unleashes a small portion of its creator's influence. Each creature of psychopomp's choice that it can see within 30' of it: 22 (5d8) radiant (DC 14 Wis half). Each charmed frightened or possessed creature of psychopomp's choice within 60' of it can choose to end the condition.
  • Unmake Contract (1/Day). Projects power/majesty of its patron deity. Creature it can see or hear within 60': freed of all liens on its soul.
Languages
all, telepathy 60'
Saving throws
Wisdom: 5; Charisma: 6; Constitution: 6
Special abilities
  • Death's Accomplice. When it deals radiant can choose to deal necrotic instead.
  • Fiendish Countenance. When traveling planes of existence demons and devils are native to (ex: Hell the Abyss) psychopomp appears to be a Fiend of a type native to that plane. Until it reveals its true nature (no action required) or uses Divine Dictum Spirit Usher or Unmake Contract it is undetectable as a Celestial.
  • Immortal Nature. Doesn't require food drink or sleep
  • Magic Resistance. Advantage: spell/magic effect saves.
Damage resistances
necrotic, radiant; nonmagic B/P/S weapons
Condition immunities
charmed, exhaustion, frightened, poisoned

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.