Angel, Psychopomp
Medium Celestial, lawful neutral. CR 4, AC 14, 68 HP. Traits: Death's Accomplice, Fiendish Countenance, Immortal Nature, Magic Resistance.
- Armor class
- 14
- Hit points
- 68
- Challenge
- 4
- Creature type
- Celestial
- Size
- Medium
- Alignment
- lawful neutral
Stat block
- Cha
- 18
- Con
- 18
- Dex
- 14
- Int
- 14
- Str
- 17
- Wis
- 16
- Speed
- Fly: 60; Walk: 40
- Senses
- darkvision 120', passive Perception 15
- Skills
- Perception: 3
- Actions
- Multiattack. Two Lantern Flail attacks.
- Lantern Flail. Melee Weapon Attack: +5 to hit, 5 ft., one target, 8 (1d10+3) bludgeoning damage + 4 (1d8) radiant. A fiend or undead hit by this takes extra 10 (3d6) radiant.
- Divine Dictum (Recharge 5-6). Unleashes a small portion of its creator's influence. Each creature of psychopomp's choice that it can see within 30' of it: 22 (5d8) radiant (DC 14 Wis half). Each charmed frightened or possessed creature of psychopomp's choice within 60' of it can choose to end the condition.
- Unmake Contract (1/Day). Projects power/majesty of its patron deity. Creature it can see or hear within 60': freed of all liens on its soul.
- Languages
- all, telepathy 60'
- Saving throws
- Wisdom: 5; Charisma: 6; Constitution: 6
- Special abilities
- Death's Accomplice. When it deals radiant can choose to deal necrotic instead.
- Fiendish Countenance. When traveling planes of existence demons and devils are native to (ex: Hell the Abyss) psychopomp appears to be a Fiend of a type native to that plane. Until it reveals its true nature (no action required) or uses Divine Dictum Spirit Usher or Unmake Contract it is undetectable as a Celestial.
- Immortal Nature. Doesn't require food drink or sleep
- Magic Resistance. Advantage: spell/magic effect saves.
- Damage resistances
- necrotic, radiant; nonmagic B/P/S weapons
- Condition immunities
- charmed, exhaustion, frightened, poisoned
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).