Animated Instrument
Tiny Construct, unaligned. CR 1/4, AC 12, 17 HP. Traits: Antimagic Susceptibility, Construct Nature, False.
- Armor class
- 12
- Hit points
- 17
- Challenge
- 0.25
- Creature type
- Construct
- Size
- Tiny
- Alignment
- unaligned
Stat block
- Cha
- 15
- Con
- 11
- Dex
- 12
- Int
- 1
- Str
- 1
- Wis
- 5
- Speed
- Fly: 30; Walk: 0
- Senses
- blindsight 60' (blind beyond), passive Perception 7
- Skills
- Perception: -3
- Actions
- Trouble Clef. Melee Weapon Attack: +3 to hit, 5 ft., one target, 4 (1d4+1) bludgeoning damage.
- Orchestra Hit. Ranged Spell Attack: +4 to hit, 60 ft., one target, 5 (1d6+2) thunder.
- Spirited Solo (Recharge 5-6). Improvises a tune to draw listeners into entrancing thought. Each creature within 30' of it that can hear the song: creature is incapacitated until end of its next turn (DC 12 Wis creature has an epiphany and gains advantage on Cha (Performance) checks for 1 day).
- Courageous Anthem (1/Day). Plays a song that bolsters its allies. Each friendly creature within 30' of the instrument that can hear song has a +1 bonus to attack rolls ability checks and saves until song ends. Instrument must take a bonus action on subsequent turns to continue playing the song. Can stop playing at any time. Song ends if animated instrument is incapacitated. A creature can benefit from only one Courageous Anthem at a time.
- Languages
- —
- Damage immunities
- poison, psychic
- Special abilities
- Antimagic Susceptibility. Incapacitated while in the area of an antimagic field. If targeted by dispel magic instrument must succeed on a Con save vs. caster's spell save DC or fall unconscious for 1 min.
- Construct Nature. Doesn't require air food drink or sleep.
- False. [+]Appearance[/+] While motionless and isn't flying indistinguishable from normal musical instrument.
- Condition immunities
- blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).