Anophiloi

Small Monstrosity, neutral. CR 1, AC 12, 33 HP. Traits: Blood Frenzy, Blood Sense.

Armor class
12
Hit points
33
Challenge
1
Creature type
Monstrosity
Size
Small
Alignment
neutral

Stat block

Cha
6
Con
14
Dex
14
Int
5
Str
12
Wis
12
Speed
Fly: 40; Walk: 30; Climb: 20
Senses
darkvision 60 ft., passive Perception 11
Skills
Stealth: 4
Actions
  • Multiattack. The anophiloi makes two attacks: one with its claws and one with its bite.
  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and if the target is Large or smaller, the anophiloi attaches to it. While attached, the anophiloi doesn't attack. Instead, at the start of each of the anophiloi's turns, the target loses 5 (1d6 + 2) hp due to blood loss. The anophiloi can detach itself by spending 5 feet of its movement. It does so after it drains 20 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the anophiloi by succeed on a DC 13 Strength check.
  • Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Languages
-
Special abilities
  • Blood Frenzy. The anophiloi has advantage on melee attack rolls against any creature that doesn't have all its hp.
  • Blood Sense. The anophiloi can pinpoint, by scent, the location of living creatures within 30 feet of it.
Damage resistances
poison
Condition immunities
poisoned
Damage vulnerabilities
cold

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.