Apprentice Mage
Medium Humanoid. CR 1/2, AC 10, 11 HP. Traits: Spellcasting.
- Armor class
- 10
- Hit points
- 11
- Challenge
- 0.5
- Creature type
- Humanoid
- Size
- Medium
Stat block
- Cha
- 10
- Con
- 12
- Dex
- 10
- Int
- 14
- Str
- 10
- Wis
- 10
- Speed
- Walk: 30
- Senses
- passive Perception 10
- Skills
- Arcana: 4; History: 4
- Actions
- Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.
- Fire Bolt (Cantrip; V, S). Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage.
- Magic Missile (1st-Level; V, S). Three glowing arrows fly from the mage simultaneously unerringly hitting up to 3 creatures within 120 feet. Each arrow deals 3 (1d4 + 1) force damage.
- Languages
- any one
- Reactions
- Shield (1st-Level; V. When the mage is hit by an attack or targeted by magic missile, they gain a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the start of their next turn.
- Whether a student attending a wizard college or serving a crotchety master. Apprentice mage statistics can also be used to represent an older hedge wizard of limited accomplishments.
- Special abilities
- Spellcasting. The apprentice mage is a 2nd level spellcaster. Their spellcasting ability is Intelligence (spell save DC 12 +4 to hit with spell attacks). They have the following wizard spells prepared: Cantrips (at will): fire bolt light prestidigitation 1st-level (3 slots): detect magic magic missile shield
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).