Arcanaphage
Medium Monstrosity, unaligned. CR 4, AC 14, 60 HP. Traits: Arcane Discharge, Hunger, Ingest Magic, Magic Immunity.
- Armor class
- 14
- Hit points
- 60
- Challenge
- 4
- Creature type
- Monstrosity
- Size
- Medium
- Alignment
- unaligned
Stat block
- Cha
- 8
- Con
- 16
- Dex
- 18
- Int
- 2
- Str
- 10
- Wis
- 10
- Speed
- Fly: 30; Walk: 0; Hover: true
- Senses
- blindsight 60 ft. (blind beyond this radius), passive Perception 12
- Skills
- Perception: 2
- Actions
- Multiattack. The arcanaphage makes two tentacle attacks.
- Tentacle. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
- Languages
- -
- Reactions
- Voracious. The arcanaphage's tentacles glow when a spell is cast within 30 feet of it, countering the spell. This reaction works like the counterspell spell, except the arcanaphage must always make a spellcasting ability check, no matter the spell level. Its ability check for this is +5. If it successfully counters the spell, the arcanaphage feeds.
- Special abilities
- Arcane Discharge. When an arcanaphage dies, it explodes in a surge of partially-digested magical energy. Each creature within 5 feet per Feed score must make a DC 14 Dexterity saving throw, taking 3 (1d6) force damage per Feed score on a failed save, or half as much damage on a successful one. For 1 minute afterward, the affected area is awash with volatile magic. A creature that starts its turn in the affected area takes 7 (2d6) force damage.
- Hunger. Each time it feeds in combat, it regains hp equal to twice the level of the spell it ate and increases its Feed score by 1. The arcanaphage can't have a Feed score higher than 8, and its Feed score reduces by 1 each time it finishes a long rest.
- Ingest Magic. At the start of each of the arcanaphage's turns, each creature within 30 feet of it that is currently maintaining concentration on a spell must make a DC 14 Constitution saving throw. On a failure, the creature's spell ends and the arcanaphage feeds.
- Magic Immunity. The arcanaphage is immune to damage from spells. It has advantage on saving throws against all other magical effects.
- Damage resistances
- bludgeoning, piercing, and slashing from magical weapons
- Condition immunities
- blinded, charmed, deafened, frightened, prone
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).