Archon, Word
Tiny Celestial, lawful good. CR 1, AC 13, 28 HP. Traits: Immortal Nature, Keen Sight, Magic Resistance.
- Armor class
- 13
- Hit points
- 28
- Challenge
- 1
- Creature type
- Celestial
- Size
- Tiny
- Alignment
- lawful good
Stat block
- Cha
- 16
- Con
- 13
- Dex
- 14
- Int
- 13
- Str
- 10
- Wis
- 17
- Speed
- Fly: 90; Walk: 0
- Senses
- darkvision 120', passive Perception 13
- Skills
- Perception: 3
- Actions
- Slam. Melee Weapon Attack: +4 to hit, 5 ft., one target, 7 (2d4+2) radiant.
- Forceful Words. Ranged Spell Attack: +5 to hit, 90 ft., one target, 10 (2d6+3) radiant.
- Share Smite (3/Day). Empowers the weapon of one creature within 30' of it that can hear and see it for 1 min. The first time the target hits with the weapon on a turn deals extra 9 (2d8) radiant. If creature the target hits is a Fiend or Undead it takes 13 (3d8) radiant instead.
- Spellcasting. Cha (DC 13) no material or somatic components: At will: dancing lights message true strike1/day ea: faerie fire heroism
- Languages
- all, telepathy 60'
- Saving throws
- Wisdom: 5; Charisma: 5
- Damage immunities
- necrotic, poison
- Special abilities
- Immortal Nature. Doesn't require food drink or sleep
- Keen Sight. Advantage: sight Wis (Percept) checks.
- Magic Resistance. Advantage: spell/magic effect saves.
- Damage resistances
- radiant
- Condition immunities
- charmed, exhaustion, frightened, poisoned, prone
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).