Archon, Word

Tiny Celestial, lawful good. CR 1, AC 13, 28 HP. Traits: Immortal Nature, Keen Sight, Magic Resistance.

Armor class
13
Hit points
28
Challenge
1
Creature type
Celestial
Size
Tiny
Alignment
lawful good

Stat block

Cha
16
Con
13
Dex
14
Int
13
Str
10
Wis
17
Speed
Fly: 90; Walk: 0
Senses
darkvision 120', passive Perception 13
Skills
Perception: 3
Actions
  • Slam. Melee Weapon Attack: +4 to hit, 5 ft., one target, 7 (2d4+2) radiant.
  • Forceful Words. Ranged Spell Attack: +5 to hit, 90 ft., one target, 10 (2d6+3) radiant.
  • Share Smite (3/Day). Empowers the weapon of one creature within 30' of it that can hear and see it for 1 min. The first time the target hits with the weapon on a turn deals extra 9 (2d8) radiant. If creature the target hits is a Fiend or Undead it takes 13 (3d8) radiant instead.
  • Spellcasting. Cha (DC 13) no material or somatic components: At will: dancing lights message true strike1/day ea: faerie fire heroism
Languages
all, telepathy 60'
Saving throws
Wisdom: 5; Charisma: 5
Damage immunities
necrotic, poison
Special abilities
  • Immortal Nature. Doesn't require food drink or sleep
  • Keen Sight. Advantage: sight Wis (Percept) checks.
  • Magic Resistance. Advantage: spell/magic effect saves.
Damage resistances
radiant
Condition immunities
charmed, exhaustion, frightened, poisoned, prone

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.