Ash Phoenix

A massive raptor made of ash and shadow screeches as it dives, its eyes like glowing coals. Impossibly, it stops its dive mere feet from the ground, and its powerful wings whip up ash that carries the

Armor class
15
Hit points
105
Challenge
9
Creature type
Undead
Size
Large
Alignment
neutral evil

A massive raptor made of ash and shadow screeches as it dives, its eyes like glowing coals. Impossibly, it stops its dive mere feet from the ground, and its powerful wings whip up ash that carries the chill of the grave._
Ash phoenixes are the animated ashes of mass funerary pyres, which seek the eradication of all life around their birth pyres.
Cremated Birth. For an ash phoenix to be created, a group of humanoids must be burned in a mass pyre in an area tainted with necrotic energy, and the blood of a magical avian, such as an Open Game License

Stat block

Cha
9
Con
15
Dex
20
Int
8
Str
17
Wis
14
Speed
Fly: 90; Walk: 0; Hover: true
Senses
darkvision 120 ft., passive Perception 15
Skills
Stealth: 8; Perception: 5
Actions
  • Multiattack. The ash phoenix makes two ash talon attacks. If both attacks hit the same target, the phoenix plunges its beak into the target, and the target must succeed on a DC 16 Strength saving throw or take 7 (2d6) necrotic damage. The ash phoenix regains hp equal to half the necrotic damage dealt.
  • Ash Talons. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage plus 7 (2d6) fire damage.
  • Ash Storm (Recharge 5-6). The ash phoenix furiously beats its wings, throwing clinging ash into a 30-foot cone. Each creature in the area must make a DC 16 Dexterity saving throw. On a failure, a creature takes 28 (8d6) necrotic damage and is blinded until the end of its next turn. On a success, a creature takes half the damage and isn't blinded.
Languages
—
Saving throws
Wisdom: 5
Damage immunities
necrotic, poison
Special abilities
  • False Appearance. While the ash phoenix hovers and remains motionless, except for drifting on air currents, it is indistinguishable from a normal cloud of ash and smoke.
  • Rejuvenation. If the ash phoenix's birth site hasn't been purified by holy rites, a destroyed ash phoenix gains a new body in 1d10 days, regaining all its hp and becoming active again. The new body appears within 5 feet of its birth site.
  • Shadow Stealth. While in dim light or darkness, the ash phoenix can take the Hide action as a bonus action.
  • Wind Weakness. While in an area of strong wind (at least 20 miles per hour), the ash phoenix has disadvantage on attack rolls and ability checks.
Damage resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Condition immunities
exhaustion, paralyzed, petrified, poisoned, prone
Damage vulnerabilities
radiant

Source and licence

From Tome of Beasts 2.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.