Assassin

Small Humanoid, neutral. CR 8, AC 16, 97 HP. Traits: Evasion.

Armor class
16
Hit points
97
Challenge
8
Creature type
Humanoid
Size
Small
Alignment
neutral

Stat block

Cha
10
Con
14
Dex
18
Int
16
Str
11
Wis
11
Speed
Walk: 30
Senses
passive Perception 16
Skills
Stealth: 10; Acrobatics: 7; Perception: 6
Actions
  • Multiattack. The assassin makes three attacks, using Shortsword or Light Crossbow in any combination.
  • Shortsword. Melee Attack Roll: +7, reach 5 ft. 7 (1d6 + 4) Piercing damage plus 17 (5d6) Poison damage, and the target has the Poisoned condition until the start of the assassin's next turn.
  • Light Crossbow. Ranged Attack Roll: +7, range 80/320 ft. 8 (1d8 + 4) Piercing damage plus 21 (6d6) Poison damage.
Hit dice
15d8 + 30
Languages
Common, Thieves' cant
Armor detail
natural armor
Bonus actions
  • Cunning Action. The assassin takes the Dash, Disengage, or Hide action.
Saving throws
Dexterity: 7; Intelligence: 6
Special abilities
  • Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the save and only half damage if it fails. It can't use this trait if it has the Incapacitated condition.
Damage resistances
poison

Source and licence

From System Reference Document 5.2.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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