Aural Hunter

Large Aberration, chaotic evil. CR 5, AC 15, 127 HP. Traits: Blind Senses, Keen Hearing, Sonic Sensitivity.

Armor class
15
Hit points
127
Challenge
5
Creature type
Aberration
Size
Large
Alignment
chaotic evil

Stat block

Cha
6
Con
16
Dex
14
Int
7
Str
16
Wis
19
Speed
Walk: 40; Climb: 30
Senses
blindsight 60' or 20' while deafened (blind beyond), passive Perception 17
Skills
Perception: 4
Actions
  • Multiattack. Two Claws attacks and one Rib Hooks attack. It can use Consume Sound in place of one attack.
  • Claws. Melee Weapon Attack: +6 to hit, 5 ft., one target, 12 (2d8+3) slashing damage.
  • Rib Hooks. Melee Weapon Attack: +6 to hit, 5 ft., one target, 10 (2d6+3) piercing damage and the target is grappled (escape DC 15) if it is a Large or smaller creature and it doesn't have another creature grappled.
  • Consume Sound. Siphons energy from audible vibrations surrounding a creature grappled by it. Target: 14 (4d6) necrotic and becomes deafened and unable to speak until end of its next turn (DC 13 Con half damage and is able to hear and speak). Aural hunter regains hp equal to damage dealt. Consume Sound has no effect on creatures that are already deafened and unable to speak. It can't use this action if it is deafened.
Languages
—
Special abilities
  • Blind Senses. Can't use its blindsight while deafened and unable to smell.
  • Keen Hearing. Has advantage on Wis (Perception) checks that rely on hearing.
  • Sonic Sensitivity. When it takes thunder damage it becomes deafened until the end of its next turn.
Condition immunities
blinded

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.