Azer
Medium elemental, lawful neutral. CR 2, AC 15, 39 HP. Traits: Heated Body, Heated Weapons, Illumination.
- Armor class
- 15
- Hit points
- 39
- Challenge
- 2
- Creature type
- Elemental
- Size
- Medium
- Alignment
- lawful neutral
Stat block
- Cha
- 10
- Con
- 15
- Dex
- 12
- Int
- 12
- Str
- 17
- Wis
- 13
- Speed
- 30 ft.
- Senses
- passive Perception 11
- Actions
- Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.
- Languages
- Ignan
- Saving throws
- CON +4
- Damage immunities
- fire, poison
- Special abilities
- Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage.
- Heated Weapons. When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).
- Illumination. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 ft..
- Condition immunities
- Poisoned
Source and licence
From System Reference Document 5.1.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.