Baba Yaga's Horsemen, Red Sun
Medium Fey, lawful neutral. CR 11, AC 20, 171 HP. Traits: Innate Spellcasting, Magic Resistance, Peerless Rider, Quick Draw.
- Armor class
- 20
- Hit points
- 171
- Challenge
- 11
- Creature type
- Fey
- Size
- Medium
- Alignment
- lawful neutral
Stat block
- Cha
- 18
- Con
- 21
- Dex
- 11
- Int
- 16
- Str
- 22
- Wis
- 18
- Speed
- Walk: 30
- Senses
- passive Perception 18
- Skills
- Arcana: 7; History: 7; Athletics: 10; Perception: 8
- Actions
- Multiattack. The horseman makes three attacks with its lance or longsword. It can use Temporal Strike with one of these attacks when it is available.
- Lance. Melee Weapon Attack: +10 to hit, reach 10 ft. (disadvantage within 5 ft.), one target. Hit: 12 (1d12 + 6) piercing damage.
- Longsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage.
- Temporal Strike (recharge 5-6). When the horseman strikes a target with a melee attack, in addition to taking normal damage, the target must succeed on a DC 17 Constitution saving throw or instantly age 3d10 years. A creature that ages this way has disadvantage on attack rolls, ability checks, and saving throws based on Strength, Dexterity, and Constitution until the aging is reversed. A creature that ages beyond its lifespan dies immediately. The aging reverses automatically after 24 hours, or it can be reversed magically by greater restoration or comparable magic. A creature that succeeds on the save is immune to the temporal strike effect for 24 hours.
- Languages
- Celestial, Common, Infernal; telepathy 100 ft.
- Saving throws
- Wisdom: 8; Dexterity: 4
- Damage immunities
- fire, lightning, poison
- Special abilities
- Innate Spellcasting. the horseman is a 12th-level spellcaster. Its spellcasting ability is Charisma (save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components: 1/day each: dimension door, fire shield, haste, slow 2/day each: continual flame, scorching ray 3/day each: ethereal jaunt, phantom steed (appears as a horse colored appropriately to the horseman), plane shift (self and steed only)
- Magic Resistance. The horseman has advantage on saving throws against spells and other magical effects.
- Peerless Rider. Any attacks directed at the horseman's mount targets the horseman instead. Its mount gains the benefit of the rider's damage and condition immunities, and if the horseman passes a saving throw against an area effect, the mount takes no damage.
- Quick Draw. The horseman can switch between wielding its lance and longsword as a bonus action.
- Damage resistances
- bludgeoning, piercing, and slashing from nonmagical attacks
- Condition immunities
- blinded, charmed, exhaustion, frightened, paralyzed, poisoned
Source and licence
From Tome of Beasts.
Licence: Open Game Content (OGL 1.0a).