Balara

Large Undead. CR 6, AC 17, 114 HP. Traits: Terrifying Luminance, Undead Nature, Undead Resilience.

Armor class
17
Hit points
114
Challenge
6
Creature type
Undead
Size
large

Stat block

Cha
8
Con
14
Dex
14
Int
6
Str
16
Wis
14
Speed
Walk: 30
Senses
darkvision 60 ft.
Skills
Actions
  • Multiattack. The balara makes one Bite attack and two Claw attacks, or it makes three Necrotic Bolt attacks.
  • Bite. _Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 16 (3d8+3) piercing damage plus 4 (1d8) necrotic damage, and the target can't regain HP until the start of the balara's next turn.
  • Claw. _Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 13 (3d6+3) slashing damage.
  • Necrotic Bolt. _Ranged Spell Attack:_ +5 to hit, range 60 ft., one target. _Hit:_ 15 (3d8+2) necrotic damage, and the target can't regain HP until the start of the balara's next turn.
Languages
understands the languages of its creator but can't speak
Reactions
  • Relentless Pursuit. When a creature the balara can see moves away from it, the balara can move up to half its speed toward that creature. This movement doesn't provoke opportunity attacks.
Saving throws
Wisdom: 2; Charisma: -1; Strength: 3; Dexterity: 2; Constitution: 2; Intelligence: -2
Damage immunities
charmed,frightened,Undead Resilience
Special abilities
  • Terrifying Luminance. When a creature that can see the balara's glowing ribcage starts its turn within 30 feet of the balara, the balara can force it to make a DC 14 WIS save if the balara isn't incapacitated and can see the creature. On a failure, the creature is frightened until the start of its next turn, as the visions, fear, and pain of the last moments of several animals flash through its mind. While frightened, the creature's speed is reduced to 0, and it can't use reactions. Unless surprised, a creature can avert its eyes to avoid the save at the start of its turn. If the creature does so, it can't see the balara until the start of its next turn, when it can avert its eyes again. If the creature looks at the balara in the meantime, it must immediately make the save.
  • Undead Nature. The balara doesn't require air, food, drink, or sleep.
  • Undead Resilience. The balara is immune to poison damage, to exhaustion, and to the poisoned condition.
Damage resistances
necrotic

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.