Balor
Huge Fiend. CR 19, AC 19, 299 HP. Traits: Chaotic Evil, Death Throes, Fire Aura, Magic Resistance.
- Armor class
- 19
- Hit points
- 299
- Challenge
- 19
- Creature type
- Fiend
- Size
- Huge
Stat block
- Cha
- 22
- Con
- 20
- Dex
- 18
- Int
- 20
- Str
- 26
- Wis
- 20
- Speed
- Fly: 80; Walk: 40
- Senses
- truesight 120 ft., passive Perception 21
- Skills
- Perception: 11; Intimidation: 12
- Actions
- Multiattack. The balor attacks with its lightning sword and its fire whip.
- Lightning Sword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 18 (4d8) lightning damage.
- Fire Whip. Melee Weapon Attack: +14 to hit, reach 45 ft., one target. Hit: 18 (3d6 + 8) slashing damage plus 14 (4d6) fire damage and the target makes a DC 19 Strength saving throw. On a failure it is pulled up to 40 feet towards the balor.
- Whip Crack (1/Day). A 90-foot cone of thunderous flame emanates from the balor. Each creature in the area makes a DC 19 Constitution saving throw taking 28 (8d6) fire damage and 28 (8d6) thunder damage and falling prone on a failed save or taking half damage on a successful one.
- Teleport. The balor magically teleports to a space within 120 feet that it can see.
- Languages
- Abyssal, telepathy 120 ft.
- Reactions
- Instinctive Teleport. After the balor takes damage, it uses Teleport.
- Saving throws
- Wisdom: 11; Charisma: 12; Strength: 14; Dexterity: 10; Constitution: 11
- Damage immunities
- fire, poison
- Special abilities
- Chaotic Evil. The balor radiates a Chaotic and Evil aura.
- Death Throes. When the balor dies, it explodes. Each creature within 30 feet makes a DC 19 Dexterity saving throw, taking 52 (15d6) fire damage on a failed save or half damage on a success.
- Fire Aura. At the start of the balors turn, each creature within 10 feet takes 10 (3d6) fire damage. A creature that touches the balor or hits it with a melee attack takes 10 (3d6) fire damage.
- Magic Resistance. The balor has advantage on saving throws against spells and magical effects.
- Damage resistances
- cold, lightning; damage from nonmagical weapons
- Condition immunities
- poisoned
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).