Balor

Huge fiend (demon), chaotic evil. CR 19, AC 19, 262 HP. Traits: Death Throes, Fire Aura, Magic Resistance, Magic Weapons.

Armor class
19
Hit points
262
Challenge
19
Creature type
Fiend
Size
Huge
Alignment
chaotic evil

Stat block

Cha
22
Con
22
Dex
15
Int
20
Str
26
Wis
16
Speed
40 ft., fly 80 ft.
Senses
truesight 120 ft., passive Perception 13
Actions
  • Multiattack. The balor makes two attacks: one with its longsword and one with its whip.
  • Longsword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice.
  • Whip. Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.
  • Teleport. The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Languages
Abyssal, telepathy 120 ft.
Saving throws
STR +14, CON +12, WIS +9, CHA +12
Damage immunities
fire, poison
Special abilities
  • Death Throes. When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons.
  • Fire Aura. At the start of each of the balor's turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.
  • Magic Resistance. The balor has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The balor's weapon attacks are magical.
Damage resistances
cold, lightning, bludgeoning, piercing, and slashing from nonmagical weapons
Condition immunities
Poisoned

Source and licence

From System Reference Document 5.1.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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