Balor
Huge Fiend, chaotic evil. CR 19, AC 19, 287 HP. Traits: Death Throes, Fire Aura, Legendary Resistance, Magic Resistance.
- Armor class
- 19
- Hit points
- 287
- Challenge
- 19
- Creature type
- Fiend
- Size
- Huge
- Alignment
- chaotic evil
Stat block
- Cha
- 22
- Con
- 22
- Dex
- 15
- Int
- 20
- Str
- 26
- Wis
- 16
- Speed
- Fly: 80; Walk: 40
- Senses
- truesight 120 ft., passive Perception 19
- Skills
- Perception: 9
- Actions
- Multiattack. The balor makes one Flame Whip attack and one Lightning Blade attack.
- Flame Whip. Melee Attack Roll: +14, reach 30 ft. 18 (3d6 + 8) Force damage plus 17 (5d6) Fire damage. If the target is a Huge or smaller creature, the balor pulls the target up to 25 feet straight toward itself, and the target has the Prone condition.
- Lightning Blade. Melee Attack Roll: +14, reach 10 ft. 21 (3d8 + 8) Force damage plus 22 (4d10) Lightning damage, and the target can't take Reactions until the start of the balor's next turn.
- Hit dice
- 23d12 + 138
- Languages
- Abyssal; telepathy 120 ft.
- Armor detail
- natural armor
- Bonus actions
- Teleport. The balor teleports itself or a willing demon within 10 feet of itself up to 60 feet to an unoccupied space the balor can see.
- Saving throws
- Wisdom: 9; Constitution: 12
- Damage immunities
- fire, poison
- Special abilities
- Death Throes. The balor explodes when it dies. Dexterity Saving Throw: DC 20, each creature in a 30-foot Emanation originating from the balor. Failure: 31 (9d6) Fire damage plus 31 (9d6) Force damage. Success: Half damage. Failure or Success: If the balor dies outside the Abyss, it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
- Fire Aura. At the end of each of the balor's turns, each creature in a 5-foot Emanation originating from the balor takes 13 (3d8) Fire damage.
- Legendary Resistance (3/Day). If the balor fails a saving throw, it can choose to succeed instead.
- Magic Resistance. The balor has Advantage on saving throws against spells and other magical effects.
- Damage resistances
- cold, lightning
- Condition immunities
- charmed, frightened, poisoned
Source and licence
From System Reference Document 5.2.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.