Bandit Captain

Medium Humanoid. CR 2, AC 16, 51 HP. Traits: Opportunist.

Armor class
16
Hit points
51
Challenge
2
Creature type
Humanoid
Size
medium

Stat block

Cha
14
Con
14
Dex
18
Int
14
Str
14
Wis
10
Speed
Walk: 30
Senses
-
Skills
Actions
  • Multiattack. The bandit captain makes one Dagger attack and two Scimitar attacks, or it makes three Dagger attacks.
  • Dagger. _Melee or Ranged Weapon Attack:_ +6 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 6 (1d4+4) piercing damage.
  • Scimitar. _Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 7 (1d6+4) slashing damage.
Languages
any two languages
Reactions
  • Parry. The bandit captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
Saving throws
Wisdom: 0; Charisma: 2; Strength: 2; Dexterity: 4; Constitution: 2; Intelligence: 2
Special abilities
  • Opportunist. The bandit captain has advantage on opportunity attacks.

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.