Bandit Captain
Medium Humanoid. CR 2, AC 16, 51 HP. Traits: Opportunist.
- Armor class
- 16
- Hit points
- 51
- Challenge
- 2
- Creature type
- Humanoid
- Size
- medium
Stat block
- Cha
- 14
- Con
- 14
- Dex
- 18
- Int
- 14
- Str
- 14
- Wis
- 10
- Speed
- Walk: 30
- Senses
- -
- Skills
- Actions
- Multiattack. The bandit captain makes one Dagger attack and two Scimitar attacks, or it makes three Dagger attacks.
- Dagger. _Melee or Ranged Weapon Attack:_ +6 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 6 (1d4+4) piercing damage.
- Scimitar. _Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 7 (1d6+4) slashing damage.
- Languages
- any two languages
- Reactions
- Parry. The bandit captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
- Saving throws
- Wisdom: 0; Charisma: 2; Strength: 2; Dexterity: 4; Constitution: 2; Intelligence: 2
- Special abilities
- Opportunist. The bandit captain has advantage on opportunity attacks.
Source and licence
From Black Flag Reference Document.
Licence: ORC License.