Bandit Captain
Medium humanoid (any race), any non-lawful alignment. CR 2, AC 15, 65 HP.
- Armor class
- 15
- Hit points
- 65
- Challenge
- 2
- Creature type
- Humanoid
- Size
- Medium
- Alignment
- any non-lawful alignment
Stat block
- Cha
- 14
- Con
- 14
- Dex
- 16
- Int
- 14
- Str
- 15
- Wis
- 11
- Speed
- 30 ft.
- Senses
- passive Perception 10
- Skills
- Athletics +4, Deception +4
- Actions
- Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
- Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
- Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
- Languages
- any two languages
- Reactions
- Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
- Saving throws
- STR +4, DEX +5, WIS +2
Source and licence
From System Reference Document 5.1.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.