Bandit Captain

Medium humanoid (any race), any non-lawful alignment. CR 2, AC 15, 65 HP.

Armor class
15
Hit points
65
Challenge
2
Creature type
Humanoid
Size
Medium
Alignment
any non-lawful alignment

Stat block

Cha
14
Con
14
Dex
16
Int
14
Str
15
Wis
11
Speed
30 ft.
Senses
passive Perception 10
Skills
Athletics +4, Deception +4
Actions
  • Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
  • Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
  • Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Languages
any two languages
Reactions
  • Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
Saving throws
STR +4, DEX +5, WIS +2

Source and licence

From System Reference Document 5.1.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

Every licence notice Tavern Bag relies on.