Bandit Captain
Small Humanoid, neutral. CR 2, AC 15, 52 HP.
- Armor class
- 15
- Hit points
- 52
- Challenge
- 2
- Creature type
- Humanoid
- Size
- Small
- Alignment
- neutral
Stat block
- Cha
- 14
- Con
- 14
- Dex
- 16
- Int
- 14
- Str
- 15
- Wis
- 11
- Speed
- Walk: 30
- Senses
- passive Perception 10
- Skills
- Athletics: 4; Deception: 4
- Actions
- Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.
- Scimitar. Melee Attack Roll: +5, reach 5 ft. 6 (1d6 + 3) Slashing damage.
- Pistol. Ranged Attack Roll: +5, range 30/90 ft. 8 (1d10 + 3) Piercing damage.
- Hit dice
- 8d8 + 16
- Languages
- Common, Thieves' cant
- Reactions
- Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
- Armor detail
- natural armor
- Saving throws
- Wisdom: 2; Strength: 4; Dexterity: 5
Source and licence
From System Reference Document 5.2.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.