Bandit Captain

Small Humanoid, neutral. CR 2, AC 15, 52 HP.

Armor class
15
Hit points
52
Challenge
2
Creature type
Humanoid
Size
Small
Alignment
neutral

Stat block

Cha
14
Con
14
Dex
16
Int
14
Str
15
Wis
11
Speed
Walk: 30
Senses
passive Perception 10
Skills
Athletics: 4; Deception: 4
Actions
  • Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.
  • Scimitar. Melee Attack Roll: +5, reach 5 ft. 6 (1d6 + 3) Slashing damage.
  • Pistol. Ranged Attack Roll: +5, range 30/90 ft. 8 (1d10 + 3) Piercing damage.
Hit dice
8d8 + 16
Languages
Common, Thieves' cant
Reactions
  • Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
Armor detail
natural armor
Saving throws
Wisdom: 2; Strength: 4; Dexterity: 5

Source and licence

From System Reference Document 5.2.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

Every licence notice Tavern Bag relies on.