Bannik
Medium Fey, neutral. CR 2, AC 13, 60 HP. Traits: Hazesight, Hold Breath.
- Armor class
- 13
- Hit points
- 60
- Challenge
- 2
- Creature type
- Fey
- Size
- Medium
- Alignment
- neutral
Stat block
- Cha
- 10
- Con
- 13
- Dex
- 15
- Int
- 9
- Str
- 14
- Wis
- 17
- Speed
- Swim: 30; Walk: 30
- Senses
- darkvision 60', passive Perception 13
- Skills
- Perception: 3
- Actions
- Multiattack. Two Scalding Claws attacks.
- Scalding Claws. Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) slashing damage + 3 (1d6) fire.
- Scalding Splash (Recharge 5-6). Summons a giant ladle full of boiling water that pours down on a point it can see within 60' of it extinguishing exposed flames within 10 ft. of that point. Each creature within 10 ft. of that point must make a DC 13 Con save. On a failure a creature takes 14 (4d6) fire and is scalded for 1 min. On a success a creature takes half the damage and isn't scalded. A scalded creature has disadvantage on weapon attack rolls and on Con saves to maintain concentration. A scalded creature can re-save at end of each of its turns success ends effect on itself.
- Spellcasting. Wis (DC 13) only wand of bound fir required: At will: augury create or destroy water fog cloud3/day: lesser restoration
- Languages
- Common, Elvish, Sylvan
- Saving throws
- Charisma: 2; Constitution: 3
- Special abilities
- Hazesight. Can see through areas obscured by fog smoke and steam with o penalty.
- Hold Breath. Can hold its breath for 10 min.
- Damage resistances
- fire; nonmagic B/P/S attacks
- Damage vulnerabilities
- cold
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).