Bannik

Medium Fey, neutral. CR 2, AC 13, 60 HP. Traits: Hazesight, Hold Breath.

Armor class
13
Hit points
60
Challenge
2
Creature type
Fey
Size
Medium
Alignment
neutral

Stat block

Cha
10
Con
13
Dex
15
Int
9
Str
14
Wis
17
Speed
Swim: 30; Walk: 30
Senses
darkvision 60', passive Perception 13
Skills
Perception: 3
Actions
  • Multiattack. Two Scalding Claws attacks.
  • Scalding Claws. Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) slashing damage + 3 (1d6) fire.
  • Scalding Splash (Recharge 5-6). Summons a giant ladle full of boiling water that pours down on a point it can see within 60' of it extinguishing exposed flames within 10 ft. of that point. Each creature within 10 ft. of that point must make a DC 13 Con save. On a failure a creature takes 14 (4d6) fire and is scalded for 1 min. On a success a creature takes half the damage and isn't scalded. A scalded creature has disadvantage on weapon attack rolls and on Con saves to maintain concentration. A scalded creature can re-save at end of each of its turns success ends effect on itself.
  • Spellcasting. Wis (DC 13) only wand of bound fir required: At will: augury create or destroy water fog cloud3/day: lesser restoration
Languages
Common, Elvish, Sylvan
Saving throws
Charisma: 2; Constitution: 3
Special abilities
  • Hazesight. Can see through areas obscured by fog smoke and steam with o penalty.
  • Hold Breath. Can hold its breath for 10 min.
Damage resistances
fire; nonmagic B/P/S attacks
Damage vulnerabilities
cold

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.