Bar Brawl
Huge Humanoid, unaligned. CR 3, AC 12, 67 HP. Traits: Liquid Courage, Swarm.
- Armor class
- 12
- Hit points
- 67
- Challenge
- 3
- Creature type
- Humanoid
- Size
- Huge
- Alignment
- unaligned
Stat block
- Cha
- 9
- Con
- 13
- Dex
- 12
- Int
- 11
- Str
- 14
- Wis
- 10
- Speed
- Walk: 30
- Senses
- passive Perception 10
- Skills
- Actions
- Multiattack. The bar brawl makes two melee attacks or two darts attacks.
- Barstool. Melee Weapon Attack: +4 to hit, range 0 ft., one target in the bar brawl's space. Hit: 14 (4d6) bludgeoning damage, or 7 (2d6) if the bar brawl has half its hit points or fewer.
- Broken Bottles. Melee Weapon Attack: +4 to hit, range 0 ft., one target in the bar brawl's space. Hit: 10 (4d4) slashing damage, or 5 (2d4) if the bar brawl has half its hit points or fewer.
- Darts. Ranged Weapon Attack: +3 to hit, range 20/40 ft. Hit: 10 (4d4) piercing damage, or 5 (2d4) if the bar brawl has half its hit points or fewer.
- Languages
- any two languages
- Special abilities
- Liquid Courage (Recharge 5-6). As a bonus action, the bar brawl imbibes nearby alcohol to gain access to a hidden reservoir of audacity and grit. The bar brawl gains 7 (2d6) temporary hp for 1 minute.
- Swarm. The bar brawl can occupy another creature's space and vice versa, and the bar brawl can move through any opening large enough for a Medium humanoid. Except for Liquid Courage, the bar brawl can't regain hp or gain temporary hp.
- Damage resistances
- piercing, slashing
- Condition immunities
- charmed, frightened, paralyzed, petrified, prone, restrained, stunned
- Damage vulnerabilities
- bludgeoning
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).