Bar Brawl

Huge Humanoid, unaligned. CR 3, AC 12, 67 HP. Traits: Liquid Courage, Swarm.

Armor class
12
Hit points
67
Challenge
3
Creature type
Humanoid
Size
Huge
Alignment
unaligned

Stat block

Cha
9
Con
13
Dex
12
Int
11
Str
14
Wis
10
Speed
Walk: 30
Senses
passive Perception 10
Skills
Actions
  • Multiattack. The bar brawl makes two melee attacks or two darts attacks.
  • Barstool. Melee Weapon Attack: +4 to hit, range 0 ft., one target in the bar brawl's space. Hit: 14 (4d6) bludgeoning damage, or 7 (2d6) if the bar brawl has half its hit points or fewer.
  • Broken Bottles. Melee Weapon Attack: +4 to hit, range 0 ft., one target in the bar brawl's space. Hit: 10 (4d4) slashing damage, or 5 (2d4) if the bar brawl has half its hit points or fewer.
  • Darts. Ranged Weapon Attack: +3 to hit, range 20/40 ft. Hit: 10 (4d4) piercing damage, or 5 (2d4) if the bar brawl has half its hit points or fewer.
Languages
any two languages
Special abilities
  • Liquid Courage (Recharge 5-6). As a bonus action, the bar brawl imbibes nearby alcohol to gain access to a hidden reservoir of audacity and grit. The bar brawl gains 7 (2d6) temporary hp for 1 minute.
  • Swarm. The bar brawl can occupy another creature's space and vice versa, and the bar brawl can move through any opening large enough for a Medium humanoid. Except for Liquid Courage, the bar brawl can't regain hp or gain temporary hp.
Damage resistances
piercing, slashing
Condition immunities
charmed, frightened, paralyzed, petrified, prone, restrained, stunned
Damage vulnerabilities
bludgeoning

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.