Barbed Devil

Medium Fiend. CR 5, AC 15, 102 HP. Traits: Barbed Hide, Devils Sight, Lawful Evil, Magic Resistance.

Armor class
15
Hit points
102
Challenge
5
Creature type
Fiend
Size
Medium

Stat block

Cha
14
Con
18
Dex
16
Int
12
Str
18
Wis
14
Speed
Walk: 30
Senses
darkvision 120 ft., passive Perception 17
Skills
Insight: 5; Athletics: 7; Deception: 5; Perception: 5
Actions
  • Multiattack. The devil makes two attacks with its claws and one with its tail. Alternatively it uses Hurl Flame twice.
  • Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. If both claw attacks hit the same Medium or smaller creature it is grappled (escape DC 15). While the target is grappled this attack may be used only against the grappled creature and has advantage against that creature.
  • Tail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target the devil is not grappling. Hit: 10 (2d6 + 3) piercing damage.
  • Hurl Flame. Ranged Spell Attack: +6 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a creature it catches on fire taking 5 (1d10) ongoing fire damage. If the target is an unattended flammable object it catches on fire. A creature can use an action to extinguish this fire.
Languages
Infernal, telepathy 120 ft.
Saving throws
Wisdom: 5; Charisma: 5; Strength: 7; Constitution: 7
Damage immunities
fire, poison
Special abilities
  • Barbed Hide. A creature that grapples or is grappled by the devil takes 5 (1d10) piercing damage at the beginning of the devils turn.
  • Devils Sight. The devils darkvision penetrates magical darkness.
  • Lawful Evil. The devil radiates a Lawful and Evil aura.
  • Magic Resistance. The devil has advantage on saving throws against spells and magical effects.
Damage resistances
cold; damage from nonmagical, non-silvered weapons
Condition immunities
poisoned

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.