Bat, Swarm of Bats

Medium Swarm. CR 1/4, AC 12, 14 HP. Traits: Cacophonous Swarm, Echolocation, Heightened Hearing, Swarm, Swarm Resilience.

Armor class
12
Hit points
14
Challenge
0.25
Creature type
Swarm
Size
medium

Stat block

Cha
4
Con
10
Dex
14
Int
2
Str
4
Wis
12
Speed
Fly: 30; Walk: 0
Senses
keensense 60 ft.
Skills
Actions
  • Bites. _Melee Weapon Attack:_ +4 to hit, reach 0 ft., one creature in the swarm's space. _Hit:_ 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its HP or fewer.
Languages
-
Saving throws
Wisdom: 1; Charisma: -3; Strength: -3; Dexterity: 2; Constitution: 0; Intelligence: -4
Damage immunities
Swarm Resilience
Special abilities
  • Cacophonous Swarm. A creature in the swarm's space that casts a spell with a verbal component must succeed on a DC 12 CON save or the spell fails to cast, expending the action required to cast it but not the spell slot or daily use.
  • Echolocation. The swarm can't use its keensense while deafened.
  • Heightened Hearing. The swarm's Perception is 16 when perceiving by hearing.
  • Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain HP or gain temporary HP.
  • Swarm Resilience. The swarm is resistant to bludgeoning, piercing, and slashing damage, and it is immune to the charmed, frightened, grappled, paralyzed, petrified, prone, restrained, and stunned conditions.
Damage resistances
blinded,Swarm Resilience
Damage vulnerabilities
deafened

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.