Beach Weird
Large Elemental, neutral. CR 3, AC 14, 65 HP. Traits: Elemental Nature, Invisible in Water, Swim in Sand, Tidepool Bound.
- Armor class
- 14
- Hit points
- 65
- Challenge
- 3
- Creature type
- Elemental
- Size
- Large
- Alignment
- neutral
Stat block
- Cha
- 10
- Con
- 13
- Dex
- 13
- Int
- 13
- Str
- 17
- Wis
- 14
- Speed
- Swim: 40; Walk: 20
- Senses
- blindsight 30', passive Perception 12
- Skills
- Perception: 2
- Actions
- Slam. Melee Weapon Attack: +5 to hit, 10 ft., one target, 16 (3d8+3) bludgeoning damage and target: DC 13 Str save or be pushed up to 10 ft. away from the beach weird.
- Create Quicksand (3/Day). Creates a 10 ft. radius 5 ft. deep area of quicksand centered on a point it can see within 30' of it. A creature that starts its turn in the quicksand or enters area for the first time on a turn: DC 13 Str save or be grappled by it. Grappled creature must make DC 13 Str save at start of each of its turns or sink 1 foot into the quicksand. A Small creature that sinks 2'+ or a Med creature that sinks 3'+ is restrained instead.
- Languages
- Aquan
- Damage immunities
- poison
- Special abilities
- Elemental Nature. Doesn't require air food drink or sleep.
- Invisible in Water. Is invisible while fully immersed in water.
- Swim in Sand. Can burrow through sand at half its swim speed. It can't make attacks while immersed in sand.
- Tidepool Bound. Dies if it moves more than 100' from the tide pools to which it is bound or if those tide pools remain waterless for more than 24 hrs.
- Damage resistances
- acid, fire; nonmagic B/P/S attacks
- Condition immunities
- exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).