Beach Weird

Large Elemental, neutral. CR 3, AC 14, 65 HP. Traits: Elemental Nature, Invisible in Water, Swim in Sand, Tidepool Bound.

Armor class
14
Hit points
65
Challenge
3
Creature type
Elemental
Size
Large
Alignment
neutral

Stat block

Cha
10
Con
13
Dex
13
Int
13
Str
17
Wis
14
Speed
Swim: 40; Walk: 20
Senses
blindsight 30', passive Perception 12
Skills
Perception: 2
Actions
  • Slam. Melee Weapon Attack: +5 to hit, 10 ft., one target, 16 (3d8+3) bludgeoning damage and target: DC 13 Str save or be pushed up to 10 ft. away from the beach weird.
  • Create Quicksand (3/Day). Creates a 10 ft. radius 5 ft. deep area of quicksand centered on a point it can see within 30' of it. A creature that starts its turn in the quicksand or enters area for the first time on a turn: DC 13 Str save or be grappled by it. Grappled creature must make DC 13 Str save at start of each of its turns or sink 1 foot into the quicksand. A Small creature that sinks 2'+ or a Med creature that sinks 3'+ is restrained instead.
Languages
Aquan
Damage immunities
poison
Special abilities
  • Elemental Nature. Doesn't require air food drink or sleep.
  • Invisible in Water. Is invisible while fully immersed in water.
  • Swim in Sand. Can burrow through sand at half its swim speed. It can't make attacks while immersed in sand.
  • Tidepool Bound. Dies if it moves more than 100' from the tide pools to which it is bound or if those tide pools remain waterless for more than 24 hrs.
Damage resistances
acid, fire; nonmagic B/P/S attacks
Condition immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.