Bearded Devil
Medium Fiend. CR 3, AC 13, 52 HP. Traits: Devils Sight, Lawful Evil, Magic Resistance.
- Armor class
- 13
- Hit points
- 52
- Challenge
- 3
- Creature type
- Fiend
- Size
- Medium
Stat block
- Cha
- 10
- Con
- 14
- Dex
- 14
- Int
- 8
- Str
- 16
- Wis
- 12
- Speed
- Walk: 30
- Senses
- darkvision 120 ft., passive Perception 11
- Skills
- Actions
- Multiattack. The devil attacks once with its beard and once with its glaive.
- Beard. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage and the target is poisoned until the end of the devils next turn. While poisoned in this way the target can't regain hit points.
- Glaive. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or construct it makes a DC 12 Constitution saving throw. On a failure it receives an infernal wound and takes 5 (1d10) ongoing slashing damage. Each time the devil hits the wounded target with this attack the ongoing damage increases by 5 (1d10). A creature can spend an action to make a DC 12 Medicine check ending the ongoing damage on a success. At least 1 hit point of magical healing also ends the ongoing damage.
- Languages
- Infernal, telepathy 120 ft.
- Saving throws
- Wisdom: 3; Strength: 5; Constitution: 4
- Damage immunities
- fire, poison
- Special abilities
- Devils Sight. The devils darkvision penetrates magical darkness.
- Lawful Evil. The devil radiates a Lawful and Evil aura.
- Magic Resistance. The devil has advantage on saving throws against spells and magical effects.
- Damage resistances
- cold; damage from nonmagical, non-silvered weapons
- Condition immunities
- frightened, poisoned
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).