Bearded Devil

Medium Fiend. CR 3, AC 13, 52 HP. Traits: Devils Sight, Lawful Evil, Magic Resistance.

Armor class
13
Hit points
52
Challenge
3
Creature type
Fiend
Size
Medium

Stat block

Cha
10
Con
14
Dex
14
Int
8
Str
16
Wis
12
Speed
Walk: 30
Senses
darkvision 120 ft., passive Perception 11
Skills
Actions
  • Multiattack. The devil attacks once with its beard and once with its glaive.
  • Beard. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage and the target is poisoned until the end of the devils next turn. While poisoned in this way the target can't regain hit points.
  • Glaive. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or construct it makes a DC 12 Constitution saving throw. On a failure it receives an infernal wound and takes 5 (1d10) ongoing slashing damage. Each time the devil hits the wounded target with this attack the ongoing damage increases by 5 (1d10). A creature can spend an action to make a DC 12 Medicine check ending the ongoing damage on a success. At least 1 hit point of magical healing also ends the ongoing damage.
Languages
Infernal, telepathy 120 ft.
Saving throws
Wisdom: 3; Strength: 5; Constitution: 4
Damage immunities
fire, poison
Special abilities
  • Devils Sight. The devils darkvision penetrates magical darkness.
  • Lawful Evil. The devil radiates a Lawful and Evil aura.
  • Magic Resistance. The devil has advantage on saving throws against spells and magical effects.
Damage resistances
cold; damage from nonmagical, non-silvered weapons
Condition immunities
frightened, poisoned

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.