Bearfolk Chieftain
Medium Humanoid, chaotic good. CR 6, AC 17, 130 HP. Traits: Brute, Frenzy, Keen Smell, Savage Charge.
- Armor class
- 17
- Hit points
- 130
- Challenge
- 6
- Creature type
- Humanoid
- Size
- Medium
- Alignment
- chaotic good
Stat block
- Cha
- 12
- Con
- 16
- Dex
- 14
- Int
- 9
- Str
- 21
- Wis
- 14
- Speed
- Walk: 40
- Senses
- darkvision 60 ft., passive Perception 12
- Skills
- Insight: 5; Survival: 5; Athletics: 11; Persuasion: 4; Intimidation: 7
- Actions
- Multiattack. The bearfolk makes two attacks with its battleaxe and one with its bite.
- Battleaxe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage, or 16 (2d10 + 5) slashing damage if used two-handed.
- Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.
- Leadership (Recharges after a Short or Long Rest). For 1 minute, the bearfolk chieftain can, as a reaction, utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll, provided it can hear and understand the bearfolk chieftain. A creature can benefit from only one Leadership die at a time. This effect ends if the bearfolk chieftain is incapacitated.
- Languages
- Common, Giant
- Saving throws
- Wisdom: 5; Dexterity: 4
- Special abilities
- Brute. A melee weapon deals one extra die of its damage when the bearfolk cheiftain hits with it (included in the attack).
- Frenzy (1/rest). As a bonus action, the bearfolk can trigger a berserk frenzy that lasts 1 minute. While in frenzy, it gains resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks and has advantage on attack rolls. Attack rolls made against a frenzied bearfolk have advantage.
- Keen Smell. The bearfolk has advantage on Wisdom(Perception) checks that rely on smell.
- Savage Charge. If the bearfolk moves at least 20 feet straight toward a creature and then hits it with a battleaxe attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the bearfolk can make one bite attack against it as a bonus action.
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).