Bearfolk Chieftain

Medium Humanoid, chaotic good. CR 6, AC 17, 130 HP. Traits: Brute, Frenzy, Keen Smell, Savage Charge.

Armor class
17
Hit points
130
Challenge
6
Creature type
Humanoid
Size
Medium
Alignment
chaotic good

Stat block

Cha
12
Con
16
Dex
14
Int
9
Str
21
Wis
14
Speed
Walk: 40
Senses
darkvision 60 ft., passive Perception 12
Skills
Insight: 5; Survival: 5; Athletics: 11; Persuasion: 4; Intimidation: 7
Actions
  • Multiattack. The bearfolk makes two attacks with its battleaxe and one with its bite.
  • Battleaxe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage, or 16 (2d10 + 5) slashing damage if used two-handed.
  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.
  • Leadership (Recharges after a Short or Long Rest). For 1 minute, the bearfolk chieftain can, as a reaction, utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll, provided it can hear and understand the bearfolk chieftain. A creature can benefit from only one Leadership die at a time. This effect ends if the bearfolk chieftain is incapacitated.
Languages
Common, Giant
Saving throws
Wisdom: 5; Dexterity: 4
Special abilities
  • Brute. A melee weapon deals one extra die of its damage when the bearfolk cheiftain hits with it (included in the attack).
  • Frenzy (1/rest). As a bonus action, the bearfolk can trigger a berserk frenzy that lasts 1 minute. While in frenzy, it gains resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks and has advantage on attack rolls. Attack rolls made against a frenzied bearfolk have advantage.
  • Keen Smell. The bearfolk has advantage on Wisdom(Perception) checks that rely on smell.
  • Savage Charge. If the bearfolk moves at least 20 feet straight toward a creature and then hits it with a battleaxe attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the bearfolk can make one bite attack against it as a bonus action.

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.