Bearfolk Thunderstomper
Medium Humanoid, chaotic neutral. CR 6, AC 15, 105 HP. Traits: Deceptive Steps, Keen Smell.
- Armor class
- 15
- Hit points
- 105
- Challenge
- 6
- Creature type
- Humanoid
- Size
- Medium
- Alignment
- chaotic neutral
Stat block
- Cha
- 18
- Con
- 16
- Dex
- 15
- Int
- 9
- Str
- 18
- Wis
- 14
- Speed
- Walk: 40
- Senses
- darkvision 60', tremorsense 30', passive Perception 15
- Skills
- Perception: 2
- Actions
- Multiattack. Thunder Stomp or Warsong then 1 Bite and 1 War Flute.
- Bite. Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) piercing damage.
- War Flute. Melee Weapon Attack: +7 to hit, 5 ft., one target, 8 (1d8+4) bludgeoning damage + 4 (1d8) thunder.
- Thunder Stomp. Hammers its feet on the ground while chanting emitting destructive energy in a 15 ft. cube. Each creature in that area: 10 (3d6) thunder and be knocked prone (DC 15 Str negates both).
- Warsong. Sets an inspiring rhythm with its dancing. Each friendly creature within 60' of the bearfolk has advantage on all saves vs. being charmed or frightened until end of bearfolk's next turn.
- Spellcasting. Cha (DC 15): At will: dancing lights prestidigitation vicious mockery2/day ea: charm person disguise self mirror image1/day ea: compulsion enthrall freedom of movement hypnotic pattern
- Languages
- Common, Giant, Umbral
- Saving throws
- Dexterity: 5; Constitution: 6
- Special abilities
- Deceptive Steps. While traveling can perform a stomping dance that mimics thundering footsteps of giants. Any creature within half mile that hears it but can't see bearfolk: DC 15 Wis (Perception) or believe sound comes from Giants (or other Huge or larger creatures).
- Keen Smell. Advantage: smell Wis (Percept) checks.
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).