Bearfolk Thunderstomper

Medium Humanoid, chaotic neutral. CR 6, AC 15, 105 HP. Traits: Deceptive Steps, Keen Smell.

Armor class
15
Hit points
105
Challenge
6
Creature type
Humanoid
Size
Medium
Alignment
chaotic neutral

Stat block

Cha
18
Con
16
Dex
15
Int
9
Str
18
Wis
14
Speed
Walk: 40
Senses
darkvision 60', tremorsense 30', passive Perception 15
Skills
Perception: 2
Actions
  • Multiattack. Thunder Stomp or Warsong then 1 Bite and 1 War Flute.
  • Bite. Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) piercing damage.
  • War Flute. Melee Weapon Attack: +7 to hit, 5 ft., one target, 8 (1d8+4) bludgeoning damage + 4 (1d8) thunder.
  • Thunder Stomp. Hammers its feet on the ground while chanting emitting destructive energy in a 15 ft. cube. Each creature in that area: 10 (3d6) thunder and be knocked prone (DC 15 Str negates both).
  • Warsong. Sets an inspiring rhythm with its dancing. Each friendly creature within 60' of the bearfolk has advantage on all saves vs. being charmed or frightened until end of bearfolk's next turn.
  • Spellcasting. Cha (DC 15): At will: dancing lights prestidigitation vicious mockery2/day ea: charm person disguise self mirror image1/day ea: compulsion enthrall freedom of movement hypnotic pattern
Languages
Common, Giant, Umbral
Saving throws
Dexterity: 5; Constitution: 6
Special abilities
  • Deceptive Steps. While traveling can perform a stomping dance that mimics thundering footsteps of giants. Any creature within half mile that hears it but can't see bearfolk: DC 15 Wis (Perception) or believe sound comes from Giants (or other Huge or larger creatures).
  • Keen Smell. Advantage: smell Wis (Percept) checks.

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.