Beggar Ghoul
Medium Undead, chaotic evil. CR 1/2, AC 12, 13 HP. Traits: Pack Tactics, Savage Hunger.
- Armor class
- 12
- Hit points
- 13
- Challenge
- 0.5
- Creature type
- Undead
- Size
- Medium
- Alignment
- chaotic evil
Stat block
- Cha
- 14
- Con
- 10
- Dex
- 15
- Int
- 12
- Str
- 10
- Wis
- 11
- Speed
- Walk: 30
- Senses
- darkvision 60 ft., passive Perception 10
- Skills
- Actions
- Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage.
- Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. A paralyzed target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Languages
- Undercommon
- Damage immunities
- poison
- Special abilities
- Pack Tactics. The beggar ghoul has advantage on an attack roll against a creature if at least one of the beggar ghoul's allies is within 5 feet of the creature and the ally isn't incapacitated.
- Savage Hunger. A beggar ghoul that hits with its bite attack against a creature that hasn't acted yet in this combat scores a critical hit.
- Condition immunities
- charmed, exhaustion, poisoned
Source and licence
From Tome of Beasts.
Licence: Open Game Content (OGL 1.0a).