Beggar Ghoul

Medium Undead, chaotic evil. CR 1/2, AC 12, 13 HP. Traits: Pack Tactics, Savage Hunger.

Armor class
12
Hit points
13
Challenge
0.5
Creature type
Undead
Size
Medium
Alignment
chaotic evil

Stat block

Cha
14
Con
10
Dex
15
Int
12
Str
10
Wis
11
Speed
Walk: 30
Senses
darkvision 60 ft., passive Perception 10
Skills
Actions
  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage.
  • Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. A paralyzed target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.
Languages
Undercommon
Damage immunities
poison
Special abilities
  • Pack Tactics. The beggar ghoul has advantage on an attack roll against a creature if at least one of the beggar ghoul's allies is within 5 feet of the creature and the ally isn't incapacitated.
  • Savage Hunger. A beggar ghoul that hits with its bite attack against a creature that hasn't acted yet in this combat scores a critical hit.
Condition immunities
charmed, exhaustion, poisoned

Source and licence

From Tome of Beasts.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.