Bilwis

Medium Elemental, chaotic evil. CR 1, AC 13, 49 HP. Traits: Air Form.

Armor class
13
Hit points
49
Challenge
1
Creature type
Elemental
Size
Medium
Alignment
chaotic evil

Stat block

Cha
16
Con
10
Dex
16
Int
10
Str
12
Wis
13
Speed
Fly: 40; Walk: 0; Hover: true
Senses
darkvision 60 ft., passive Perception 11
Skills
Actions
  • Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.
  • Whirlwind (Recharge 5-6). Each creature in the bilwis' space and within 5 feet of it must make a DC 12 Strength saving throw. On a failure, a target takes 14 (4d6) bludgeoning damage and is knocked prone. On a success, a target takes half the bludgeoning damage and isn't knocked prone.
Languages
Auran
Damage immunities
poison
Special abilities
  • Air Form. The bilwis can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Damage resistances
lightning, thunder
Condition immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.