Bilwis
Medium Elemental, chaotic evil. CR 1, AC 13, 49 HP. Traits: Air Form.
- Armor class
- 13
- Hit points
- 49
- Challenge
- 1
- Creature type
- Elemental
- Size
- Medium
- Alignment
- chaotic evil
Stat block
- Cha
- 16
- Con
- 10
- Dex
- 16
- Int
- 10
- Str
- 12
- Wis
- 13
- Speed
- Fly: 40; Walk: 0; Hover: true
- Senses
- darkvision 60 ft., passive Perception 11
- Skills
- Actions
- Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.
- Whirlwind (Recharge 5-6). Each creature in the bilwis' space and within 5 feet of it must make a DC 12 Strength saving throw. On a failure, a target takes 14 (4d6) bludgeoning damage and is knocked prone. On a success, a target takes half the bludgeoning damage and isn't knocked prone.
- Languages
- Auran
- Damage immunities
- poison
- Special abilities
- Air Form. The bilwis can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
- Damage resistances
- lightning, thunder
- Condition immunities
- exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).