Black Sun Orc
Medium Humanoid, chaotic evil. CR 2, AC 14, 65 HP. Traits: Aggressive, Black Sun Sight, Light Sensitivity, Stone Camouflage.
- Armor class
- 14
- Hit points
- 65
- Challenge
- 2
- Creature type
- Humanoid
- Size
- Medium
- Alignment
- chaotic evil
Stat block
- Cha
- 8
- Con
- 14
- Dex
- 14
- Int
- 9
- Str
- 16
- Wis
- 12
- Speed
- Walk: 30; Climb: 20
- Senses
- darkvision 60 ft., passive Perception 13
- Skills
- Stealth: 4; Survival: 3; Perception: 3
- Actions
- Multiattack. The orc makes two attacks with its greatclub or with its sling.
- Greatclub. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
- Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
- Languages
- Common, Orc
- Special abilities
- Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
- Black Sun Sight. Magical darkness doesn't impede the Black Sun orc's darkvision.
- Light Sensitivity. While in bright light, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Stone Camouflage. The orc has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).