Black Sun Orc

Medium Humanoid, chaotic evil. CR 2, AC 14, 65 HP. Traits: Aggressive, Black Sun Sight, Light Sensitivity, Stone Camouflage.

Armor class
14
Hit points
65
Challenge
2
Creature type
Humanoid
Size
Medium
Alignment
chaotic evil

Stat block

Cha
8
Con
14
Dex
14
Int
9
Str
16
Wis
12
Speed
Walk: 30; Climb: 20
Senses
darkvision 60 ft., passive Perception 13
Skills
Stealth: 4; Survival: 3; Perception: 3
Actions
  • Multiattack. The orc makes two attacks with its greatclub or with its sling.
  • Greatclub. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
  • Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Languages
Common, Orc
Special abilities
  • Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
  • Black Sun Sight. Magical darkness doesn't impede the Black Sun orc's darkvision.
  • Light Sensitivity. While in bright light, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Stone Camouflage. The orc has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.