Black Sun Priestess
Medium Humanoid, chaotic evil. CR 3, AC 13, 67 HP. Traits: Aggressive, Black Sun Sight, Light Sensitivity, Spellcasting.
- Armor class
- 13
- Hit points
- 67
- Challenge
- 3
- Creature type
- Humanoid
- Size
- Medium
- Alignment
- chaotic evil
Stat block
- Cha
- 14
- Con
- 16
- Dex
- 12
- Int
- 9
- Str
- 16
- Wis
- 16
- Speed
- Walk: 30
- Senses
- darkvision 60 ft., passive Perception 12
- Skills
- Insight: 6; Religion: 1; Intimidation: 6
- Actions
- Greatclub. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
- Languages
- Common, Orc
- Special abilities
- Aggressive. As a bonus action, the priestess can move up to her speed toward a hostile creature that she can see.
- Black Sun Sight. Magical darkness doesn't impede the the Black Sun priestess' darkvision.
- Light Sensitivity. While in bright light, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Spellcasting. The priestess is a 6th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priestess has the following cleric spells prepared: Cantrips (at will): guidance, mending, resistance, sacred flame 1st level (4 slots): bane, command, cure wounds, detect magic 2nd level (3 slots): augury, spiritual weapon 3rd level (3 slots): animate dead, bestow curse, spirit guardians
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).