Black Sun Priestess

Medium Humanoid, chaotic evil. CR 3, AC 13, 67 HP. Traits: Aggressive, Black Sun Sight, Light Sensitivity, Spellcasting.

Armor class
13
Hit points
67
Challenge
3
Creature type
Humanoid
Size
Medium
Alignment
chaotic evil

Stat block

Cha
14
Con
16
Dex
12
Int
9
Str
16
Wis
16
Speed
Walk: 30
Senses
darkvision 60 ft., passive Perception 12
Skills
Insight: 6; Religion: 1; Intimidation: 6
Actions
  • Greatclub. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
Languages
Common, Orc
Special abilities
  • Aggressive. As a bonus action, the priestess can move up to her speed toward a hostile creature that she can see.
  • Black Sun Sight. Magical darkness doesn't impede the the Black Sun priestess' darkvision.
  • Light Sensitivity. While in bright light, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Spellcasting. The priestess is a 6th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priestess has the following cleric spells prepared: Cantrips (at will): guidance, mending, resistance, sacred flame 1st level (4 slots): bane, command, cure wounds, detect magic 2nd level (3 slots): augury, spiritual weapon 3rd level (3 slots): animate dead, bestow curse, spirit guardians

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.